Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Affiliations: The Sith Empire, The Sith, The Sorcerers of Tund

The Sith Mage is a menacing relic of the past. In the original Sith Empire, Sith Mages unleashed awesome tides of mystical powers, supposedly even causing stars to go supernova. More often, their black arts manifest in less extravagant- but no less deadly- ways.

Though their heyday has come and gone, the last bulwark of Sith Mages remains among The Sorcerers of Tund. They are conjurers of mind-pulverising illusions and perpetrators of hellish transmogrifications, capable of incredible thaumaturgy. Though they rarely travel offworld, the sorcerers' intense investigations into The Force sometimes drive their own members mad.

 Sith Mage Statistics (CL 8) Edit

Medium Human Noble 6/Jedi 1/Sith Apprentice 1

Force Points: 4, Strong in the Force; Dark Side Score: 15

Initiative: +9; Senses: Perception: +11

Languages: Basic, Sith, 1 Unassigned

Defenses Edit

Reflex Defense: 20 (Flat-Footed: 20), Fortitude Defense: 22, Will Defense: 22

Hit Points: 53, Damage Threshold: 22

Offense Edit

Speed: 6 Squares

Melee: Sith War Sword +5 (1d8+3)

Ranged: Hold-Out Blaster Pistol +6 (3d4+4)

Base Attack Bonus: +6, Grab: +6

Special Actions: Affliction, Dark Presence, Force Focus, Illusion, Melee Defense, Power of the Dark Side, Swift Power

Force Power Suite (Use the Force +16): Dark Rage, Fear, Force Grip, Force Lightning, Force Whirlwind, Mind Trick, Rebuke, Resist Force, Wound

Base Stats Edit

Abilities: Strength 9, Dexterity 10, Constitution 14, Intelligence 14, Wisdom 15, Charisma 15

Talents: Affliction, Dark Presence, Force Focus, Illusion, Power of the Dark Side, Swift Power

Feats: Force Sensitivity, Force TrainingH (3), Melee Defense, Skill Focus (Use the Force), Strong in the Force, Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +16, Gather Information +11, Initiative +9, Knowledge (Galactic Lore) +11, Knowledge (Social Sciences) +11, Perception +11, Persuasion +11, Pilot +9H, Use the Force +16

Possessions: Sith War Sword (As War Sword with Sith Alchemical Weapon Template), Hold-Out Blaster Pistol, Sith Talisman, Robes

H- Human bonus Feat or Trained Skill

Community content is available under CC-BY-SA unless otherwise noted.