FANDOM


The Sith Lord is the pinnacle of The Sith tradition. Their most sacred tasks include preserving the lore and glory of the Sith, and plotting their eventual ascendance to their place as rulers of the galaxy. The Sith Lord must allow nothing to stand in the way of this goal: not all the forces of the Republic military, nor the entirety of The Jedi Order. When the time comes, the Sith Lord must be prepared to ruthlessly crush all opposition, leaving no traces behind.

The Sith Lord cultivates individuals with the potential for both great power and great evil, training them from childhood, when possible, to be every bit as ruthless as themselves. The training can be better described as physical and mental torture, but it is designed to create someone strong, fast, cunning, and deadly. The Sith Lord passes on their knowledge of The Dark Side of The Force, instilling in their Sith Apprentice both a lust for power, and a fear of failure.

Arguably, only the truly ambitious or deeply twisted ever seek to become Sith Lords. Following the path of The Sith dominates one's Destiny, requiring a constant devotion to engineering the ascendance of The Sith. A Sith Lord cannot afford the luxury of friends, mercy, or even rest. The Dark Side sustains them through decades of scheming and planning, of masterminding plots subtle and grandiose. Even then, a Sith Lord may meet their end without ever seeing their contributions to the Sith grand scheme come to fruition. Each must content themselves with knowing their Sith Apprentice, or a descendant of their Sith Apprentice a hundred generations down the line, will one day honor their sacrifice by destroying The Jedi Order, and replacing it with the dark empire of The Sith.

In the early days of The Sith, only one of their rank could ever gain the title "Dark Lord of the Sith." Seizing this prestigious position generally required the support of a significant portion of The Sith- and the death of the previous Sith Lord. With the twilight of The Sith and the rise of Darth Bane, the rules of the old Sith were supplanted by new rules. There could only be two Sith at any time: One was the Master, and the other was the Apprentice. While both of these could be Sith Lords, neither could take on a Sith Apprentice until the other was dead. Sometimes this resulted in vicious battles between Master and Apprentice. But more commonly, the Master would pass on all they knew before expiring, leaving the Apprentice to become the Master, taking on a new Apprentice, and thus continue the tradition of The Sith.

Examples of Sith Lords in Star Wars Edit

Darth Bane, Darth Sidious, Darth Maul, Darth Tyranus, Darth Vader, Darth Malak, Darth Nihilus, Darth Krayt, Exar Kun.

Prerequisites Edit

To qualify to become a Sith Lord, a character must fulfill the following criteria:

Game Rule Information Edit

The following are the features of the Sith Lord Prestige Class:

Sith Lord Leveling Statistics
LEVEL BASE ATTACK BONUS CLASS FEATURES
1st +1 Defense Bonuses, Fearless, Talent, Temptation
2nd +2 Force Secret
3rd +3 Force Secret, Talent
4th +4 Force Secret
5th +5 Force Secret, Talent

Hit PointsEdit

At each level, Sith Lords gain 1d10 hit points + their Constitution modifier.

Force Points Edit

Sith Lords gain a number of Force Points equal to 7 + one-half their Character Level, rounded down, each time they gain a new level in this Prestige Class (Due to their strong connection to The Force, Sith Lords gain more Force Points than most other Prestige Classes).

Defense Bonuses Edit

At 1st level, Sith Lords gain a +3 Class bonus to their Will Defense, Reflex Defense, and Fortitude Defense.

Fearless Edit

Sith Lords are immune to Fear effects.

Talents Edit

At every odd-numbered level (1st, 3rd, 5th, and so on), the Sith Lord selects a Talent. The Sith Lord must meet the prerequisites (If any) of the chosen Talent. No Talent can be selected more than once unless expressly indicated. A Sith Lord can select a Talent from one of the Talent Trees (Sith Lord) or Force Talent Trees (Including Force Tradition Talent Trees).

Temptation Edit

You are adept at using Dun Möch, an ancient and vile technique for tempting others to tap into The Dark Side of The Force. As a Standard Action, a Sith Lord can make a Persuasion check and compare it to the Will Defense of a single opponent within line of sight. If the check succeeds, the target is filled with fear or anger, briefly giving in to The Dark Side. If the target spends a Force Point before your next turn, it must either add 1 point to its Dark Side Score, or move -1 step on the Condition Track, as it is overcome by doubt and remorse. If the target spends a Destiny Point before your next turn, it instead must either add 2 points to it's Dark Side Score, or move -2 steps on the Condition Track.

Force Secrets Edit

You have glimpsed an eternal truth through your contemplation of The Force. At 2nd level, and every level thereafter, the Sith Lord gains one Force Secret that, once selected, cannot be changed.

Community content is available under CC-BY-SA unless otherwise noted.