This article details the Threats of the Galaxy character Sith Apprentice (TotG). For other uses, see Sith Apprentice (Disambiguation). |
Reference Book: Star Wars Saga Edition Threats of the Galaxy
Affiliations: The Sith
During The Rise of the Empire Era and after, as set down by Darth Bane, there are only two Sith at anyone time: a Master and their Apprentice. These Apprentices are the products of their training, twisted into cruel monsters of depthless evil. Although Apprentices are useful minions, a Sith Lord must always be watchful for treachery, because the need for revenge burns hot in every Sith's heart, and it is just a matter of time before an apprentice seizes the opportunity to murder their Master and claim their mantle.
Sith Apprentice Encounters[]
Every Sith Apprentice secretly believes in their superiority over their Master and watches for the time to strike, to cut down the Dark Lord of the Sith and take their place. Treachery, then, is something for which a Sith Lord must be ever watchful. Thus, a Sith Lord dispatches their trained Apprentice on a variety a missions, sometimes alone, others with a squad or company of minions, and if the Apprentice dies, the Sith Lord can simply train a replacement.
Sith Apprentice Statistics (CL 13)[]
Species Variations |
Medium Scoundrel 7/Sith Apprentice 6
Force Points: 8; Dark Side Score: 15
Initiative: +13; Senses: Improved Sense Force, Use the Force +13
Languages: Basic
Defenses[]
Reflex Defense: 27 (Flat-Footed: 25), Fortitude Defense: 27, Will Defense: 27; Block, Deflect, Dodge
Hit Points: 98, Damage Threshold: 27; Force Fortification
Offense[]
Speed: 6 Squares; Running Attack
Melee: Unarmed +13 (1d4+8)
Melee: Lightsaber +13 (2d8+8)
Ranged: Blaster Pistol +13 (3d6+6)
Base Attack Bonus: +11, Grapple: +13
Attack Options: Acrobatic Strike, Sneak Attack (+1d6)
Special Actions: Power of the Dark Side, Swift Power
Force Power Suite (Use the Force +13): Battle Strike, Dark Rage, Force Lightning
Force Techniques: Force Point Recovery, Improved Sense Force, Improved Telepathy
Base Stats[]
Abilities: Strength 14, Dexterity 14, Constitution 14, Intelligence 11, Wisdom 15, Charisma 15
Talents: Block, Deflect, Force Fortification, Force Perception, Power of the Dark Side, Sneak Attack (+1d6), Swift Power
Feats: Acrobatic Strike, Dodge, Force Sensitivity, Force Training, Point-Blank Shot, Running Attack, Skill Training (Stealth), Skill Training (Use the Force), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills: Acrobatics +13, Deception +13, Initiative +13, Perception +13, Stealth +13, Use the Force +13 (may substitute for Perception checks)
Possessions: Blaster Pistol in Holster (Concealed), Lightsaber, Personal Holoprojector