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Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Affiliations: Beasts

Silooth (1)

Silooths were once docile swamp creatures no larger than Womp Rats. Sith experiments on these creatures made them grow as large as Banthas and thickened their carapaces. These experiments also heightened their ferocity. Silooths clack their mandibles loudly; the only time they fall quiet is when their jaws have found something to crush. The only thing that stops a Silooth attack is death- either the victim's or the Silooth's.

Silooths have poor ranged vision and are unable to see anything past 12 squares. Nevertheless, they possess acid sacs that allow them to spew acid at enemies within their sight.

The Sith first unleashed these creatures during the Battle of Kalsunor thousands of years before the Battle of Yavin. The Silooths annihilated everything in their path, ravaging Kalsunor. The Sith left the planet to the Silooths and never looked back. While the Jedi Archives refer to the planet as Kalsunor, no planet by that name exists in the Republic's thousands of years of records. The true name and location of the planet may exist somewhere, perhaps in a Sith Holocron yet to be found. There is an old fringer's tale about a planet overrun with such creatures. Were someone to stumble upon a Silooth colony, capture some live specimens, and introduce them into another ecosystem, the results could be devastating.

Silooth Encounters[]

Silooths represent an extreme example of Sith Alchemy. They are worthy adversaries for Jedi Knights. Because the existence of the planet Kalsunor has been hidden, adventures could be devoted to discovering this lost world ravaged by creatures The Sith themselves could barely control. A crash-landing on the uncharted planet of Kalsunor is a terrifying adventure of survival. The heroes would have to fend off the creatures while they repair their ship.

 Silooth Statistics (CL 11)[]

Huge Beast 12

Initiative: +5; Senses: Low-Light Vision, Perception +5; Limited Vision

Defenses[]

Reflex Defense: 19 (Flat-Footed: 19), Fortitude Defense: 25, Will Defense: 15

Hit Points: 162, Damage Reduction: 5, Damage Threshold: 35

Offense[]

Speed: 8 Squares; Bantha Rush, Powerful Charge

Melee: Bite +19 (2d6+16)

Melee: Bite +19* (2d6+26) with Powerful Charge

Ranged: Acid Spray +8 (1d8+6 (Acid), 6-Square Cone)

Fighting Space: 3x3 Squares; Reach: 2 Squares

Base Attack Bonus: +9, Grapple: +29; Crush, Pin

Attack Options: Power Attack

Species Traits: Acid Spray, Limited Vision, Low-Light Vision

*Includes 4 points of Power Attack

Base Stats[]

Abilities: Strength 30, Dexterity 8, Constitution 28, Intelligence 2, Wisdom 8, Charisma 13

Feats: Bantha Rush, Crush, Pin, Power Attack, Powerful Charge

Skills: Endurance +10

 Abilities[]

Acid Spray: Whenever a creature takes damage from the Silooth's Acid Spray, it becomes coated in Acid.

Limited Vision: A Silooth can see well in the dark but has poor long-range vision. Any creature 12 squares away from the Silooth is considered to have Total Concealment from the Silooth.

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