See also: Character Combat
Some Droids, devices, and Vehicles have a Shield Rating (SR). Whenever a target with SR takes Damage from an Attack, reduce the Damage by the Shield Rating. The remaining Damage (If any) is dealt to the target's Hit Points, subtracting Damage Reduction normally.
Shield Damage[edit | edit source]
If the Damage dealt by an Attack exceeds the target's SR, reduce the Shield Rating by 5. This reduction is cumulative, so a target's Shield Rating can eventually be reduced to zero. A character may recharge the Shields of a device or Vehicle by spending three Swift Actions on the same or consecutive Rounds to make a DC 20 Mechanics check; if the check succeeds, the target's SR improves by 5 points (Up to it's normal maximum). A Droid may recharge its own Shields by spending three Swift Actions on the same or consecutive Rounds to make a DC 20 Endurance check; if the check succeeds, it's current Shield Rating improves by 5 points (Up to it's normal maximum).