Reference Book: Star Wars Saga Edition Web Enhancements (Knights of the Old Republic: Web Enhancements)

Affiliations: The Order of Shasa

The Sith Empire dupes Shasa and other young Selkath as part of an effort to gain control of Manaan during The Jedi Civil War. Fortunately for her, she and the other Selkath youths are rescued by Revan during their efforts to suppress Sith activities on the planet. Having learned a valuable lesson in the ways of the galaxy, and having natural ability with The Force, she dedicates her life to the establishment of an order that will protect Manaan. This new organization quickly becomes known as The Order of Shasa, which trains Force-sensitive Selkath and survives for thousands of years.

 Shasa Statistics (CL 8) Edit

Medium Selkath Noble 7/Force Adept 1

Destiny Points: 1; Force Points: 4; Dark Side Score: 1

Initiative: +4; Senses: Perception: +11

Languages: Basic, Selkath

Defenses Edit

Reflex Defense: 17 (Flat-Footed: 16), Fortitude Defense: 16, Will Defense: 20 (25 vs Deception)

Hit Points: 44, Damage Threshold: 16

Offense Edit

Speed: 6 Squares (Walking), 4 Squares (Swimming)

Melee: Unarmed +5 (1d4+3)

Melee: Fira +5 (1d6+4)

Ranged: Blaster Pistol +6 (3d6+4)

Base Attack Bonus: +6, Grab: +6

Attack Options: Progenitor's Call, Waveform

Special Actions: Force Power Adept (Force Whirlwind), Inspire Confidence

Force Power Suite (Use the Force +16): Farseeing, Force Grip, Force Whirlwind, Mind Trick, Move Object, Surge

Force Techniques: Force Point Recovery

Species Traits (Selkath): Breathe Underwater, Expert Swimmer, Able Healers

Base Stats Edit

Abilities: Strength 8, Dexterity 10, Constitution 10, Intelligence 13, Wisdom 15, Charisma 15

Talents: Deception Awareness, Force Power Adept (Force Whirlwind), Inspire Confidence, Progenitor's Call, Waveform

Feats: Exotic Weapon Proficiency (Fira), Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Skill Training (Swim), Skill Training (Use the Force), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +11, Gather Information +10, Knowledge (Galactic Lore) +10, Perception +11, Persuasion +11, Pilot +9, Swim +8 (Can Take 10 when distracted; may reroll, must take second result), Use Computer +10, Use the Force +16 (May substitute for Perception checks to Sense Deception or Sense Influence)

Possessions: Fira, Blaster Pistol, Datapad, Comlink (Short-Range)

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