Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Another ancient ship design pirated from another culture, the Shaadlar-Type Troopships- named for the Mando'a word for "Move"- come from the conquered Basiliskan race. The 130-meter-long troop transport, though modified several times through the generations, retains the organic look of Basilisk technology. It's gruesome appearance generates the desired shock as it enters the atmosphere of an unfortunate world to be conquered.
The ship's heavy armaments include an emphasis on Ion Weapons- a common theme to Basilisk technology. It also includes a Battery of Concussion Missiles, which, though intended for bombardments before landing, can be reconfigured for firing at targets in space.
Shaadlar-Type Troopship Statistics (CL 15)[]
Colossal (Frigate) Space Transport
Initiative: -2; Senses: Perception +6
Defenses[]
Reflex Defense: 14 (Flat-Footed: 12), Fortitude Defense: 35; +12 Armor, Vehicular Combat
Hit Points: 750; Damage Reduction: 15; Shield Rating: 150; Damage Threshold: 135
Offense[]
Speed: Fly 2 Squares (Starship Scale)
Ranged: Medium Turbolaser, Batteries (2) +14* (See Below)
Ranged: Medium Ion Cannon, Point-Defense, Batteries (2) +10 (See below)
Ranged: Light Concussion Missile, Point-Defense, Batteries (2) +14 (See below)
Fighting Space: 1 Square (Starship Scale); Total Cover
Base Attack Bonus: +2; Grapple: +47
Attack Options: Autofire (Medium Ion Cannons, Point-Defense, Batteries)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.
Abilities[]
Strength: 60, Dexterity: 15, Constitution: -, Intelligence: 18
Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6
Ship Statistics[]
Crew: 30 (Skilled Crew Quality); Passengers: 800
Cargo: 2,500 Tons; Consumables: 1 Year; Carried Craft: None
Payload: 50 Light Concussion Missiles
Hyperdrive: Class 2, Navicomputer
Availability: Restricted; Cost: 3 million (1.2 million Used)
Weapon Systems[]
Medium Turbolaser, Battery (5 Gunners)[]
Attack Bonus: +14 (-6 against targets smaller than Colossal size), Damage: 5d10x5
Medium Ion Cannon, Point-Defense, Battery (3 Gunners)[]
Attack Bonus: +10 (+5 Autofire), Damage: 5d10x2 (Ion)
Light Concussion Missile, Point-Defense, Battery (5 Gunners)[]
Attack Bonus: +10, Damage: 7d10x2, 4-square Splash