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''Prerequisite:'' '''Force Pilot'''
 
''Prerequisite:'' '''Force Pilot'''
   
You can substitute your [[Use the Force]] Skill for any [[Use Computer]] check made to [[Astrogate]] or operate sensors while you are the [[Pilot (Vehicle Combat)|Pilot]] of a [[Vehicle]].
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You can substitute your [[Use the Force]] Skill for any [[Use Computer]] check made to [[Astrogate]] or [[Use Sensors]] while you are the [[Pilot (Vehicle Combat)|Pilot]] of a [[Vehicle]].
   
 
==== '''Motion of the Future''' ====
 
==== '''Motion of the Future''' ====

Revision as of 01:22, 14 January 2019

Your attunement to The Force grants you uncanny powers of perception.

Force Perception

You can make a Use the Force check instead of a Perception check to avoid surprise, notice enemies, sense deception, or sense influence. You are considered Trained in the Perception Skill. If you are entitled to a Perception check reroll, you may reroll your Use the Force check instead (Subject to the same circumstances and limitations).

Force Pilot

You can use your Use the Force check modifier instead of your Pilot check modifier when making Pilot checks. You are considered Trained in the Pilot Skill. If you are entitled to a Pilot check reroll, you may reroll your Use the Force check instead (Subject to the same circumstances and limitations).

Foresight

Prerequisite: Force Perception

You may spend a Force Point to reroll an Initiative check, keeping the better of the two rolls. Additionally, if you roll a natural 20 on the Initiative check reroll, you immediately regain the Force Point spent to activate this talent.

Gauge Force Potential

Prerequisite: Force Perception

By focusing on a specific creature in your line of sight, you can gauge how strong in The Force they are. This takes a Standard Action and requires a Use the Force check. If your check result meets or beats the target's Will Defense, you know whether or not they have the Force Sensitivity feat, you know how many Force Powers they know (But not which ones specifically), and you know how many Force Points they currently have.

Visions

Prerequisites: Force Perception, Farseeing

Whenever you use the Farseeing Force Power, you can spend a Force Point as a Swift Action to see into the target's past or future instead of the present. You declare how far into the target's past or future you wish to look, up to a maximum of 1 year per your character level. Any information gained about a target's future is subject to change, depending on whether steps are taken to alter that future.

Additional Sense Talents

Feel the Force

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

As a Standard Action, you can spend a Force Point to ignore all Concealment for 1 minute.

Force Reflexes

Reference Book: Star Wars Saga Edition Starships of the Galaxy

Prerequisites: Starship Tactics, Force Pilot

When activating a Starship Maneuver, you may spend a Force Point to reroll your Pilot check, keeping the better of the two results.

Heightened Awareness

Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

You can spend a Force Point to add your Charisma bonus to your Perception check. You can select this Talent multiple times. Each time you select this Talent, you add your Charisma bonus an additional time.

Instinctive Navigation

Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Prerequisite: Force Pilot

You can substitute your Use the Force Skill for any Use Computer check made to Astrogate or Use Sensors while you are the Pilot of a Vehicle.

Motion of the Future

Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Prerequisites: Force Perception, Farseeing

As a Swift Action, you can peer into the future in search of signs of danger, removing one use of the Farseeing Force Power from your active Force Power Suite (As though you had just activated the Force Power). Any time before the end of your next turn when you are the target of an attack or Force Power, you can force your attacker to reroll the attack roll (Or Use the Force check) against you, keeping the second result. This counts as using the Farseeing Force Power against the attacker, but this Talent replaces the normal rules and effect of that Force Power.

Psychometry

Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

Prerequisites: Force Perception, Farseeing

When you use the Farseeing Force Power, you can choose to target an object you hold instead of a character or creature. You can look into the targeted item's past, up to a maximum of 5 years per your Character Level. Any information gained about the object's past is based on the thoughts and emotions of the person holding or carrying the object at the time you perceive, which can skew the results of the vision.

Shift Sense

Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

You can spend a Force Point to gain Low-Light Vision for 1 minute or until the end of the encounter, whichever is longer.