This article details the Security Specialist character found in Scum and Villainy. You may be looking for the Threats of the Galaxy character of the same name, the Security Specialist. |
Reference Book: Star Wars Saga Edition Scum and Villainy
Affiliations: General Units
Every level of government has at least one law enforcement agency, and virtually all private organizations or individuals with sufficient resources have an independant security force on call. Starports and Space Stations, due to their importance in interstellar commerce, always have a substantial security presence; similarly, all but the smallest private Starships have shipboard security to deter pirates, shipjackers, and mutineers.
Security Specialists act as bodyguards for VIPs and crisis response teams for cities and starports. Starports, in particular, are dangerous assignments due to the large crowds, constant movement, and intermingling Species, maximizing the chances of a terrible misunderstanding due to a language barrier or differences in local customs. Worse, starports might have to deal with a hostile Starship if a smuggler, pirate, or outlaw decides to blast his or her way off the planet. As a result, Security Specialists tend to be heavily armed (often using heavier Vehicles, such as gunships) and paired with Sharpshooters (as Expert Assassins).
Security Specialist Statistics (CL 5)[]
Species Variations |
Force Points: 3
Initiative: +9; Senses: Perception +8
Languages: Basic
Defenses[]
Reflex Defense: 18 (Flat-Footed: 16), Fortitude Defense: 21, Will Defense: 16; Dodge
Hit Points: 62, Damage Threshold: 21
Offense[]
Speed: 6 Squares; Tactical Advantage
Melee: Stun Baton +8 (2d6+5 (Stun))
Ranged: Blaster Carbine +7 (3d8+2)
Ranged: Blaster Carbine +5 (4d8+2) with Rapid Shot
Ranged: Stun Grenade (3) +7 (4d6+2 (Stun), 2-Square Burst)
Base Attack Bonus: +5, Grapple: +8
Attack Options: Autofire (Blaster Carbine), Combat Reflexes, Rapid Shot, Point-Blank ShotH
Special Actions: Battle Analysis, Cover Fire, Harm's Way
Base Stats[]
Abilities: Strength 16, Dexterity 14, Constitution 14, Intelligence 8, Wisdom 12, Charisma 10
Talents: Battle Analysis, Cover Fire, Harm's Way
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Point-Blank ShotH, Rapid Shot, Tactical Advantage, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Initiative +9, Perception +8, Treat Injury +8H
Possessions: Armored Flight Suit (+5 Reflex, +2 Fortitude), Blaster Carbine, Stun Baton, Stun Grenade (3), Bandolier, Binder Cuffs, Comlink (Encrypted, Short-Range), Utility Belt with Medpac
H- Human bonus Feat or Trained Skill