Reference Book: Star Wars Saga Edition Scum and Villainy
Affiliations: General Units
Every level of government has at least one law enforcement agency, and virtually all private organizations or individuals with sufficient resources have an independant security force on call. Starports and Space Stations, due to their importance in interstellar commerce, always have a substantial security presence; similarly, all but the smallest private Starships have shipboard security to deter pirates, shipjackers, and mutineers.
Security Officers represent the professional backbone of the security or law enforcement unit, and they respond first to any cry for help. Any secured area (such as a Starport or government facility) will have a minimum of one officer at each entrance, and a detail of two to four (perhaps including a Security Specialist is common for high-risk locations. When patrolling, these Security Officers might also operate Speeders or Airspeeders.
Security Officer Statistics (CL 1)[]
Initiative: +8; Senses: Perception +7
Languages: Basic
Defenses[]
Reflex Defense: 14 (Flat-Footed: 13), Fortitude Defense: 10, Will Defense: 10
Hit Points: 10, Damage Threshold: 10
Offense[]
Speed: 6 Squares
Melee: Stun Baton +4 (2d6+1 (Stun))
Ranged: Blaster Pistol +4 (3d6)
Base Attack Bonus: +3, Grapple: +4
Attack Options: Point-Blank ShotH
Base Stats[]
Abilities: Strength 12, Dexterity 13, Constitution 11, Intelligence 10, Wisdom 10, Charisma 8
Feats: Armor Proficiency (Light), Point-Blank ShotH, Skill Training (Perception), Skill Training (Pilot), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills: Initiative +8, Knowledge (Bureaucracy) +7H, Perception +7, Pilot +8
Possessions: Combat Jumpsuit (+4 Reflex), Stun Baton, Blaster Pistol, Binder Cuffs, Comlink (Short-Range), Datapad
H- Human bonus Feat or Trained Skill