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File:Scoundrel.jpg

Scouts are natural explorers and adventurers, full of curiosity and trained to handle the out-of-the-way locations where they often operate.

Base Level Attack Bonus Class Features
1 +0 Defense Bonuses, Starting Feats, Talent
2 +1 Bonus Feat
3 +2 Talent
4 +3 Bonus Feat
5 +3 Talent
6 +4 Bonus Feat
7 +5 Talent
8 +6 Bonus Feat
9 +6 Talent
10 +7 Bonus Feat
11 +8 Talent
12 +9 Bonus Feat
13 +9 Talent
14 +10 Bonus Feat
15 +11 Talent
16 +12 Bonus Feat
17 +12 Talent
18 +13 Bonus Feat
19 +14 Talent
20 +15 Bonus Feat

Class Skills (Trained in 5 + Int Modifier): Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim.

Defense Bonuses: +1 Fortitude, +2 Reflex.

Hit Points at 1st Level: 24 + Constitution Modifier.

Hit Points Gained/Level: 1d8 + Constitution Modifier.

Starting Credits: 3d4 x 250.

Starting Feats: Shake It Off*, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons).

*You must meet the prerequisite of this feat (minimum Constitution 13) to gain it.

Talent Trees

Advanced Patrol, Awareness, Camouflage, Espionage, Fringer, Hyperspace Explorer, Master Scout, Mobile Scout, Reconnaissance, Spy, Surveillance, Survivor, Unpredictable, Versatility.

Bonus Feats

A Few Maneuvers, Advantageous Attack, Advantageous Cover, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Attack Combo (Ranged), Bad Feeling, Burst of Speed, Careful Shot, Cornered, Conditioning, Cunning Attack, Deadeye, Deadly Sniper, Deft Charge, Destructive Force, Disabler, Dive for Cover, Dodge, Droid Hunter, Droidcraft, Duck and Cover, Expert Droid Repair, Far Shot, Fast Surge, Fatal Hit, Feat of Strength, Flash and Clear, Fleet-Footed, Forceful Blast, Fortifying Recovery, Gearhead, Grapple Resistance, Grazing Shot, Hobbling Strike, Hold Together, Hyperblazer, Improvised Weapon Mastery, Increased Agility, Linguist, Maniacal Charge, Meat Shield, Mission Specialist, Mobility, Momentum Strike, Mounted Combat, Mounted Defense, Moving Target, Never Surrender, Opportunistic Shooter, Pistoleer, Point Blank Shot, Poison Resistance, Precise Shot, Prime Shot, Rapid Reaction, Rapid Shot, Rebel Military Training, Recovering Surge, Resilient Strength, Resurgence, Return Fire, Riflemaster, Risk Taker, Running Attack, Skill Focus, Skill Training, Slippery Maneuver, Sniper, Sport Hunter, Stand Tall, Stay Up, Steadying Position, Targeted Area, Trample, Vehicle Systems Expertise, Vehicular Combat, Vehicular Surge, Weapon Proficiency (Advanced Melee Weapons), Wilderness First Aid.

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