Scouts are natural explorers and adventurers, full of curiosity and trained to handle the out-of-the-way locations where they often operate.
Base Level | Attack Bonus | Class Features | |
---|---|---|---|
1 | +0 | Defense Bonuses, Starting Feats, Talent | |
2 | +1 | Bonus Feat | |
3 | +2 | Talent | |
4 | +3 | Bonus Feat | |
5 | +3 | Talent | |
6 | +4 | Bonus Feat | |
7 | +5 | Talent | |
8 | +6 | Bonus Feat | |
9 | +6 | Talent | |
10 | +7 | Bonus Feat | |
11 | +8 | Talent | |
12 | +9 | Bonus Feat | |
13 | +9 | Talent | |
14 | +10 | Bonus Feat | |
15 | +11 | Talent | |
16 | +12 | Bonus Feat | |
17 | +12 | Talent | |
18 | +13 | Bonus Feat | |
19 | +14 | Talent | |
20 | +15 | Bonus Feat |
Class Skills (Trained in 5 + Int Modifier): Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim.
Defense Bonuses: +1 Fortitude, +2 Reflex.
Hit Points at 1st Level: 24 + Constitution Modifier.
Hit Points Gained/Level: 1d8 + Constitution Modifier.
Starting Credits: 3d4 x 250.
Starting Feats: Shake it Off, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons).
Talent Trees
Advanced Patrol, Awareness, Camouflage, Espionage, Fringer, Hyperspace Explorer, Master Scout, Mobile Scout, Reconnaissance, Spy, Surveillance, Survivor, Unpredictable, Versatility.
Bonus Feats
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Careful Shot, Deadeye, Dodge, Far Shot, Linguist, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Running Attack, Skill Focus, Skill Training, Sniper, Vehicular Combat, Weapon Proficiency (advanced melee weapons).