Base Level | Attack Bonus | Class Features | |
---|---|---|---|
1 | +0 | Defense Bonuses, Starting Feats, Talent | |
2 | +1 | Bonus Feat | |
3 | +2 | Talent | |
4 | +3 | Bonus Feat | |
5 | +3 | Talent | |
6 | +4 | Bonus Feat | |
7 | +5 | Talent | |
8 | +6 | Bonus Feat | |
9 | +6 | Talent | |
10 | +7 | Bonus Feat | |
11 | +8 | Talent | |
12 | +9 | Bonus Feat | |
13 | +9 | Talent | |
14 | +10 | Bonus Feat | |
15 | +11 | Talent | |
16 | +12 | Bonus Feat | |
17 | +12 | Talent | |
18 | +13 | Bonus Feat | |
19 | +14 | Talent | |
20 | +15 | Bonus Feat |
Class Skills (Trained in 5 + Int Modifier): Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim.
Defense Bonuses: +1 Fortitude, +2 Reflex.
Hit Points at 1st Level: 24 + Constitution Modifier.
Hit Points Gained/Level: 1d8 + Constitution Modifier.
Starting Credits: 3d4 x 250.
Starting Feats: Shake it Off, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons).
Talent Trees
Advanced Patrol
Awareness
Camouflage
Fringer
Hyperspace Explorer
Master Scout
Mobile Scout
Spy
Survivor
Unpredictable
Versatility