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== Bonus Feats ==
 
== Bonus Feats ==
Armor Proficiency (light), Armor Proficiency (heavy), Armor Proficiency (medium), Careful Shot, Deadeye, Dodge, Far Shot, Linguist, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Running Attack, Skill Focus, Skill Training, Sniper, Vehicular Combat, Weapon Proficiency (advanced melee weapons).
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[[Armor Proficiency (Heavy)]], Armor Proficiency (Light), Armor Proficiency (Medium), Careful Shot, Deadeye, Dodge, Far Shot, Linguist, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Running Attack, Skill Focus, Skill Training, Sniper, Vehicular Combat, Weapon Proficiency (advanced melee weapons).

Revision as of 15:18, 22 May 2015

Scouts are natural explorers and adventurers, full of curiosity and trained to handle the out-of-the-way locations where they often operate.

Base Level Attack Bonus Class Features
1 +0 Defense Bonuses, Starting Feats, Talent
2 +1 Bonus Feat
3 +2 Talent
4 +3 Bonus Feat
5 +3 Talent
6 +4 Bonus Feat
7 +5 Talent
8 +6 Bonus Feat
9 +6 Talent
10 +7 Bonus Feat
11 +8 Talent
12 +9 Bonus Feat
13 +9 Talent
14 +10 Bonus Feat
15 +11 Talent
16 +12 Bonus Feat
17 +12 Talent
18 +13 Bonus Feat
19 +14 Talent
20 +15 Bonus Feat

Class Skills (Trained in 5 + Int Modifier): Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim.

Defense Bonuses: +1 Fortitude, +2 Reflex.

Hit Points at 1st Level: 24 + Constitution Modifier.

Hit Points Gained/Level: 1d8 + Constitution Modifier.

Starting Credits: 3d4 x 250.

Starting Feats: Shake it Off, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons).

Talent Trees

Advanced Patrol, Awareness, Camouflage, Espionage, Fringer, Hyperspace Explorer, Master Scout, Mobile Scout, Reconnaissance, Spy, Surveillance, Survivor, Unpredictable, Versatility.

Bonus Feats

Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Careful Shot, Deadeye, Dodge, Far Shot, Linguist, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Running Attack, Skill Focus, Skill Training, Sniper, Vehicular Combat, Weapon Proficiency (advanced melee weapons).