Vansk character data created by Wikia user Lukewarner.
The Kursk, or leader, of
The Blackguard during the Emperor's reign, San'sii is notable for his expansionist policies, making The Blackguard a known, if minor faction within The Outer Rim Territories.
His idea of recruiting non-Force-sensitive Blackguard Minions allows
The Blackguard to expand its power and influence, with more and more Wilders rising while the minor tasks are handled by their Minions.
Not all were favorable of San'sii's presence, however. Several archaeologists, interested in the Jedi Ruins occupied by
The Blackguard, found the Kursk to be a nuisance, and frequently sought to disrupt the Blackguard's authority and power.
San'sii the Kursk Statistics (CL 15) [ edit | edit source ]
Human Jedi 5/ Noble 5/ Force Adept 3/ Force Disciple 2
1, Destiny Points: Prophet; 7; Force Points: 9
Dark Side Score: +12; Initiative: Senses: Perception +14
Languages: Basic, 2 Unassigned
Reflex Defense: 30 ( Flat-Footed: 28), Fortitude Defense: 29, Will Defense: 33; , Closed Mind , The Will To Resist
Hit Points: 118,
Damage Threshold: 29; ( Wilder Marauder )
Immune: Mind-Affecting effects
Speed: 6 Squares
Melee: Unarmed +13 (1d4+8)
Melee: Lightsaber +15 (2d8+9)
Melee: Lightsaber +7* (2d8+17)
Ranged: By Weapon +11
+11, Base Attack Bonus: +12
Grapple: Attack Options: , Channel Aggression Frightening Cleave, Great Cleave, Power Attack
Special Actions: , Intimidating Defense , Presence
Weaken Resolve Force Power Suite ( Use the Force +21): , Battle Strike (2), Energy Resistance , Farseeing , Force Blast
Mind Trick Force Secrets: Unconditional Power
Force Techniques: Force Power Mastery ( )
*Includes 8 points of
Power Attack Abilities: Strength 13, Dexterity 10, Constitution 12, Intelligence 15, Wisdom 14, Charisma 18
Talents: , Blackguard Initiate , Closed Mind , Channel Aggression , Intimidating Defense , Presence , The Will To Resist , Weaken Resolve ( Wilder Marauder ), Resist Enervation
Wilder Ravager Feats: Cleave, Frightening Cleave, Great Cleave, Force Sensitivity, Force Training (2), Power Attack, Predictive Defense, Skill Focus (Persuasion), Skill Focus (Use the Force), Skill Training (Persuasion), Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills: Acrobatics +12, Endurance +13, Initiative +12, Perception +14, Persuasion +21, Use the Force +21
Possessions: Lightsaber ( Self-Built), Cloak of the Kursk