Homebrew Reference Book: New Jedi Order Campaign Guide

Affiliations: The New Republic, Knights of the Galactic Republic

The first Barabel Jedi since well before the rise of the Emperor, Saba Sebatyne is a hard-bitten, tough-minded freedom fighter dedicated to eradicating the stain of the Yuuzhan Vong from the galaxy. Her resolve grows even stronger when Eelysa- one of Luke Skywalker's earliest students, and the woman who had detected Saba's Force potential and trained her- falls prey to a Voxyn while scouting on Corellia.

Saba escaped her homeworld of Barab I- now overrun by the Yuuzhan Vong- along with a squadron of equally tough fighter pilots, the Wild Knights. Their ships are a ragtag collection of battered Y-Wings, I-7 Howlrunners, and Z-95 Headhunters. Saba Sebatyne coordinates their activities from a plasma-scarred Skipray Blastboat. Unlike Kyp Durron's better-equipped Krp's Dozen, Saba's Wild Knights are all Jedi.

 Saba Sebatyne Statistics (CL 12) Edit

Medium Barabel Scout 2/Soldier 1/Jedi 7/Jedi Knight 2

Destiny Points: 4; Force Points: 7; Dark Side Score: 1

Initiative: +12; Senses: Darkvision, Improved Sense Surroundings (Can Sense Surroundings as a Free Action), Perception +13

Languages: Barabel, Basic

Defenses Edit

Reflex Defense: 27 (Flat-Footed: 26), Fortitude Defense: 27 (32 vs Radiation), Will Defense: 26; Block, Evasion, Vehicular Combat

Hit Points: 136, Damage Threshold: 27 (32 vs Stun); Shake It Off

Immune: Atmospheric Hazards, Inhaled Poisons

Offense Edit

Speed: 6 Squares; Powerful Charge

Melee: Natural Weapons (Claw, Bite, or Tail) +15 (1d6+10)

Melee: Lightsaber +17 (2d8+13)

Ranged: By Weapon +12

Base Attack Bonus: +11, Grab: +15

Attack Options: Riposte

Special Actions: Improved Battle Meditation

Force Power Suite (Use the Force +22): Crucitorn, Falling Avalanche, Force Slam (2), Move Object, Surge

Starship Maneuver Suite (Use the Force +22): Attack Pattern Delta, Missile Defense (2), Target Sense

Force Techniques: Improved Sense Surroundings

Species Traits (Barabel): Natural Armor (+2), Natural Weapons, Stun Resistance, Radiation Resistance, Darkvision, Primitive, Intimidating Presence

Base Stats Edit

Abilities: Strength 18, Dexterity 12, Constitution 14, Intelligence 12, Wisdom 15, Charisma 13

Talents: Battle Meditation, Block, Evasion, Force Pilot, Improved Battle Meditation, Riposte, Weapon Specialization (Lightsabers)

Feats: Force Sensitivity, Force Training (2), Powerful Charge, Shake It Off, Skill Focus (Survival), Skill Focus (Use the Force), Starship Tactics, Vehicular Combat, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Endurance +13, Initiative +12, Perception +13, Persuasion +7 (May reroll to Intimidate, must take second result), Stealth +12, Survival +18, Use the Force +22 (May substitute for Pilot checks)

Possessions: Lightsaber (Self-Built, Pressure Grip), Jedi Robes, Flight Suit (+1 Fortitude), Comlink (Short-Range), GAT-12h "Skipray", Y-Wing Starfighter/I-7 Howlrunner/Z-95 Headhunter

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