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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Affiliations: The Old Republic

The Trooper is the heart of the Republic's ground force. Soldier feel distant from the decision making (and they are), but small squad sizes allow them to feel like vital parts of their mission. Instead of shuffling around anonymously from force to force, Republic commanders keep effective squads together, allowing camaraderie to develop. A Republic Army Trooper might not know what planet he or she is on or what enemy they are fighting, but they know the names of their fellow grunts, who keeps them alive.

Unfortunately when Troopers pick up areas of specialization, the Republic of this era does a poor job of recognizing that talent and moving it where it is needed. As a result, Troopers who excel in areas such as Heavy Weapons or amphibious assault are not recognized and moved to units where that knowledge can be applied. Some Troopers see this as a hindrance to their careers, but some take advantage of the ground military's logistical chaos and hook up on the battlefield with the unit they want to join. Given the time required to replace personnel lost in battle, many sergeants look the other way.

Republic Trooper Statistics (CL 1)[]

Species Variations

Medium Human Nonheroic 3

Initiative: +6; Senses: Perception +5

Languages: Basic

Defenses[]

Reflex Defense: 15 (Flat-Footed: 14), Fortitude Defense: 11, Will Defense: 10

Hit Points: 8, Damage Threshold: 11

Offense[]

Speed: 6 Squares

Melee: Bayonet +3 (1d8+1)

Ranged: Blaster Rifle +4 (3d8)

Ranged: Frag Grenade (2) +3 (4d6, 2-Square Burst)

Base Attack Bonus: +2, Grapple: +3

Attack Options: Autofire (Blaster Rifle)

Special Actions: Republic Military Training

Base Stats[]

Abilities: Strength 12, Dexterity 12, Constitution 10, Intelligence 10, Wisdom 10, Charisma 8

Feats: Armor Proficiency (Light), Republic Military Training, Weapon Focus (Rifles)H, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +6, Perception +5H

Possessions: Republic Light Armor (+4 Reflex, +1 Fortitude), Blaster Rifle with Bayonet, Frag Grenade (2), Comlink (Short-Range, Encrypted), Utility Belt with Medpac

H- Human bonus Feat or Trained Skill

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