Homebrew Reference Book: The Old Republic Sourcebook

Affiliations: The Old Republic

Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon, however, to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.

Whether fighting as part of a small strike squad or at the forefront of a larger force, the Trooper can unleash unrivaled firepower against his enemies. A Trooper’s rifle is his best friend, and the military is constantly challenged to design faster, more powerful and more reliable Blaster Rifles every year. Wielding such rifles and wearing protective battle armor designed by the Republic’s top engineers, the Trooper will not hesitate to step right into the crossfire. Whether storming a base or a battlefield, the Trooper charges into the fight, Blaster Rifle blazing, to clear a path for freedom and justice

 Republic Trooper Statistics (CL 3) Edit

Medium Human Nonheroic 3/Soldier 2

Force Points: 1

Initiative: +10; Senses: Low-Light Vision, Perception: +7

Languages: Basic, Military Sign

Defenses Edit

Reflex Defense: 19 (Flat-Footed: 17), Fortitude Defense: 17, Will Defense: 12

Hit Points: 29, Damage Threshold: 17

Offense Edit

Speed: 4 Squares

Melee: Unarmed +6 (1d4+3)

Melee: Survival Knife +6 (1d6+3)

Ranged: Assault Blaster Rifle +8 (3d8+3)

Ranged: Blaster Pistol +7 (3d6+1)

Ranged: Frag Grenade (2) +7 (4d6+1, 2-Square Burst)

Ranged: Adhesive Grenade (1) +7

Base Attack Bonus: +4, Grab: +7

Attack Options: Autofire (Assault Blaster Rifle), Point-Blank ShotH

Special Actions: Republic Military Training

H- Human bonus Feat

Base Stats Edit

Abilities: Strength 14, Dexterity 16, Constitution 13, Intelligence 12, Wisdom 11, Charisma 10

Talents: Weapon Specialization (Rifles)

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Point-Blank ShotH, Republic Military Training, Weapon Focus (Rifles), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +8, Initiative +10, Perception +7H

Possessions: Republic Combat Armor (+6 Reflex, +2 Fortitude), Assault Blaster Rifle, Blaster Pistol, Frag Grenade (2), Adhesive Grenade (1), Survival Knife, Comlink (Internal, Short-Range), Bandolier

H- Human bonus Feat or Trained Skill

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