Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Affiliations: The Old Republic

The Republic Navy's training system is directed toward a single goal: generating quality captains to helm vessels. In the earlier days of the smaller Navy, this took on added importance, as commands were few and ships were precious. Competition remains cutthroat into the early years of the Restoration, but the burgeoning number of available postings turns what was once a privilege into an expectation. The majority of spacefaring captains receive a cruiser of some kind to command.

As such, the pool of captains is somewhat weaker at the onset of the Mandalorian Wars, and opportunities for captains to distinguish themselves are excellent. Occasionally, a captain with special experience is tapped to helm a larger vessel normally reserved for Republic Navy Admirals; Karath, present ar field tests of the Vanjervalis data systems, received Courageous while still waiting for his Merit Board to meet on his promotion to rear admiral. The glut of captains also makes the admiralty less reluctant to allow captains to join their surface teams in action. Captains are not exactly expendable, but they are readily replaceable.

Pay for captains is based on the size of ship they command, with cruiser captains receiving nearly twice what the handful of frigate captains earn. The few captains serving as Space Station administrators earn the least.

 Republic Navy Captain Statistics (CL 10) Edit

Medium Human Nonheroic 4/Noble 5/Officer 4

Force Points: 3

Initiative: +12; Senses: Perception: +12

Languages: Basic, Bocce, Durese, High Galactic, Sullustese, Zabrak

Defenses Edit

Reflex Defense: 23 (Flat-Footed: 22), Fortitude Defense: 20, Will Defense: 25; Vehicular Combat

Hit Points: 46, Damage Threshold: 20

Offense Edit

Speed: 6 Squares

Melee: Unarmed +10 (1d4+4)

Ranged: Blaster Pistol +11 (3d6+4)

Base Attack Bonus: +10, Grab: +11

Special Actions: Battle Analysis, Born Leader, Demand Surrender, Deployment Tactics, Presence, Republic Military Training

Base Stats Edit

Abilities: Strength 10, Dexterity 12, Constitution 11, Intelligence 14, Wisdom 13, Charisma 16

Talents: Battle Analysis, Born Leader, Demand Surrender, Deployment Tactics, Presence

Feats: Armor Proficiency (Light), Improved DefensesH, Linguist, Republic Military Training, Skill Focus (Knowledge (Tactics)), Skill Focus (Persuasion), Skill Training (Initiative), Skill Training (Knowledge (Galactic Lore)), Skill Training (Perception), Vehicular Combat, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +14H, Initiative +12, Knowledge (Galactic Lore) +13, Knowledge (Tactics) +18, Perception +12, Persuasion +19, Pilot +12

Possessions: Blaster Pistol, Code Cylinder, Comlink (Short-Range, Encrypted), Officer's Uniform

H- Human bonus Feat or Trained Skill

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