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Homebrew Reference Book: The Old Republic Sourcebook

Affiliations: The Old Republic

These Troopers are the embodiment of the Republic military’s highest aspirations- the most advanced fighting force in the galaxy. They are equipped to face any foe in any environment, but it’s not their gear that makes them tough- it’s their guts. The Commandos’ greatest weapons are their indomitable spirit, their unwavering sense of duty and their undying loyalty to each other and to the ideals that the Republic represents. In this age, the stakes have never been higher. The Republic must win or face extinction. The fate of the galaxy rests upon ordinary men becoming extraordinary heroes.

 Republic Commando Statistics (CL 6) Edit

Medium Human Soldier 4/Scout 2

Force Points: 2

Initiative: +11; Senses: Low-Light Vision, Perception: +8

Languages: Basic, Military Sign

Defenses Edit

Reflex Defense: 21 (Flat-Footed: 20), Fortitude Defense: 22, Will Defense: 16; Watch Your Back

Hit Points: 73, Damage Threshold: 22; Shake It Off

Offense Edit

Speed: 4 Squares; Running AttackH

Melee: Unarmed +7 (1d4+5)

Melee: Survival Knife +7 (1d6+5)

Ranged: Heavy Repeating Blaster +4 (3d10+3)

Ranged: Heavy Repeating Blaster (Braced) +7 (3d10+3)

Ranged: Blaster Pistol +8 (3d6+3)

Ranged: Frag Grenade (2) +8 (4d6+3, 2-Square Burst)

Ranged: Adhesive Grenade (1) +8

Base Attack Bonus: +5, Grab: +8

Attack Options: Autofire (Heavy Repeating Blaster (Only)), Blast Back, Point-Blank Shot

Special Actions: Republic Military Training

H- Human bonus Feat

Base Stats Edit

Abilities: Strength 14, Dexterity 17, Constitution 12, Intelligence 12, Wisdom 11, Charisma 10

Talents: Armored Defense, Blast Back, Watch Your Back

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Point-Blank Shot, Republic Military Training, Running AttackH, Shake It Off, Toughness, Weapon Focus (Heavy Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +9, Initiative +11, Knowledge (Tactics) +9H, Perception +8, Treat Injury +8

Possessions: Republic Heavy Armor (+8 Reflex, +3 Fortitude), Heavy Repeating Blaster, Blaster Pistol, Frag Grenade (2), Adhesive Grenade (1), Survival Knife, Comlink (Internal, Short-Range), Bandolier

H- Human bonus Feat or Trained Skill

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