Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Affiliations: The Old Republic

Light infantry and assault battalions frequently use reconnaissance squads, which specialize in acquiring battle information firsthand. However, the work of recon commandos is not limited to simple drop-and-snoop missions. Once the battle is joined, they assist in tactical control and positioning of the battalion's combat squads. They might also be detached for special duties, including sabotage operations and Jedi-assist missions.

Inspiration for the use of recon squads in the Republic came from it's irregular units- former mercenaries experienced with multitasking. Recon commando squads have multiple operational-environment specializations, ranging from amphibious to spacedrop. The Republic's quality recon squads are, thus, the busiest postings in the ground military, seeing action wherever they are required.

 Republic Army Recon Commando Statistics (CL 8) Edit

Medium Human Nonheroic 3/Scout 7

Force Points: 1

Initiative: +12; Senses: Low-Light Vision; Perception: +11 (May reroll, must keep second result)

Languages: Basic, Mando'a

Defenses Edit

Reflex Defense: 21 (Flat-Footed: 19), Fortitude Defense: 18, Will Defense: 18

Hit Points: 39, Damage Threshold: 18

Offense Edit

Speed: 6 Squares

Melee: Unarmed +8 (1d6+4)

Ranged: Heavy Blaster Pistol +9 (3d6+3)

Base Attack Bonus: +7, Grab: +9

Attack Options: Point-Blank Shot

Special Actions: Guidance, Quick Skill, Republic Military Training

Base Stats Edit

Abilities: Strength 12, Dexterity 14, Constitution 10, Intelligence 12, Wisdom 12, Charisma 10

Talents: Acute Senses, Guidance, Improved Stealth, Surefooted

Feats: Armor Proficiency (Light), Martial Arts IH, Point-Blank Shot, Republic Military Training, Quick Skill, Skill Focus (Stealth), Skill Training (Knowledge (Tactics)), Skill Training (Survival), Weapon Focus (Pistols), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +12H, Knowledge (Tactics) +11, Perception +11 (May reroll, must keep second result), Stealth +17 (May reroll, must keep second result), Survival +11

Possessions: Heavy Blaster Pistol, Low-Light Vision Goggles, Electrobinoculars, Comlink (Short-Range, Encrypted), Utility Belt (Standard) with Medpac

H- Human bonus Feat or Trained Skill

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