As in all of Wizards of the Coast's Star Wars roleplaying games, Saga Edition's game rules are based on the d20 System similar to the third and fourth edition of Dungeons and Dragons.

Wizards of the Coast produced a total of 14 books for the Saga Edition. Also released during the Saga Edition production era was Dawn of Defiance, a campaign comprising ten downloadable adventures designed as one story arc that takes characters from level 1 to the maximum level 20. Also released were a great many web supplements, including Jedi Counseling articles, of which articles #100-115 dealt with Saga Edition, and a Saga Edition Conversion Guide, which showed how to convert characters from the previous Revised Core Rulebook to Saga Edition.

 Campaign Guidelines and Sourcebooks Edit

Below are the 14 official Wizard's of the Coast books that were produced by said company for Saga Edition.

Star Wars Roleplaying Game Saga Edition Core Rulebook-0
Saga Edition Core Rulebook June 5, 2007 A long time ago in a galaxy far, far away... Experience the excitement and epic scope of the greatest space fantasy of all time! Defend the Republic against the plots of the Sith, join the Rebellion against the oppressive might of the Empire, or save the New Republic from the tyranny of the Yuuzhan Vong. The only limit to the adventure is your imagination.
Starships of the Galaxy December 18, 2007 Throughout the Star Wars saga, space battles have determined the fate of entire worlds and altered the course of galactic history. They set the scene for heroes to meet their destinies, putting victory and glory - or death and defeat - within the range of a turbolaser cannon.
Threats of the Galaxy cover
Threats of the Galaxy May 20, 2008 This accessory provides everything you need to populate your Star Wars games. Featuring complete statistics for dozens of characters, creatures and droids, this book gives Gamemasters a quick reference guide that can be used to fill adventures with enemies, allies and bystanders drawn from the Star Wars films, novels, comics and computer games.
Knights of the Old Republic Campaign Guide August 19, 2008 Journey back nearly four thousand years before the Battle of Yavin to a time when the Republic struggled for survival against the threats of the Sith and the Mandalorians. The Knights of the Old Republic Campaign Guide gives you everything you need to play in the time of the Mandalorian Wars and the Jedi Civil War. Play a noble Jedi struggling against the Sith, or a Republic soldier fighting to keep the Mandalorian hordes from sweeping across the galaxy like a storm.
Force Unleashed Campaign Guide September 16, 2008 From the ashes of the Republic rises the dread Galactic Empire. The Sith hold the fate of the galaxy in their iron grasp, and the Rebel Alliance is still years away from formation. In these dark times, is there any force that can challenge the tyranny of the Empire?
Scum and Villainy
Scum and Villainy November 18, 2008 Explore the fringes of galactic society like never before. Customize your bounty hunter's suit of battle armor, outfit your smuggler's ship with illegal technology, and train your cantina brawler new tricks and techniques to help stay alive in places that can be more than a little rough.
The Clone Wars CG
Clone Wars Campaign Guide January 20, 2009 The Clone Wars have begun, and now the great conflicts of this setting can be relieved - or told for the first time - in your campaigns. Featuring material drawn from The Clone Wars television series, as well as films, comics, and video games set during the Clone Wars, this campaign guide gives players and Gamemasters the tools to create new heroes and design exciting adventures against the backdrop of galactic war.
LECG Cover
Legacy Era Campaign Guide March 17, 2009 More than a century has passed since the Emperor's death at the Battle of Endor. The tyrannical Sith once again rule the galaxy, and the Empire has been reborn. The heroes of old are gone, but their descendants represent the starlight in the darkness. In the Legacy Era, your heroes become the galaxy's last hope, challenging the Empire, battling the Sith, and upholding the legacies of their ancestors.
Jedi Academy Training Manual May 19, 2009 Students come from all corners of the galaxy to study the ways of the Jedi. Under the guidance of talented Jedi Masters, these students gain knowledge of the Force and become the guardians of peace and justice. Yet the power of the dark side is ever-present, tempting reckless students to walk the path of evil. Your destiny is in your hands. Will you grow to become a powerful Jedi Knight, or succumb to the lure of the Dark Side?
Rebellion Era CG
Rebellion Era Campaign Guide July 21, 2009 It is a dark time for the galaxy. The Empire is in complete control and the last of the Jedi are nothing but a faint memory. Yet as the Emperor tightens his grip on the galaxy, the Rebel Alliance grows stronger, drawing more systems to its cause. The conflict between the Rebels and the Empire is at the center of the Rebellion era, and now your heroes have the chance to make their mark on the Galactic Civil War like never before.
Galaxy at War September 15, 2009 Get ready to dig into the trenches of Hoth or charge across the open plains of Geonosis, standing shoulder to shoulder with your fellow warriors. War has come to the galaxy. and the deeds of soldiers and generals will determine the fates of billions of lives. Remember your training, and don't stop fighting until the enemy is down.
Scavenger's Guide to Droids November 17, 2009 From astromechs to battle droids, the Scavenger's Guide to Droids features everything you need to bring the robotic inhabitants of the Star Wars saga to life in your own campaign. Featuring an in-depth look at droids from the perspective of a variety of droid experts, this book provides a wide array of new options for droid heroes as well as allies and antagonists.
Galaxy of Intrigue
Galaxy of Intrigue January 19, 2010 While war rages on throughout the galaxy, a more subtle conflict is taking place in the shadows: a war of intrigue. Secrets are whispered in dark corners, bribes pass through corrupt hands, and saboteurs and assassins directly attack the resources and allies of their enemies. A campaign full of intrigue is a campaign full of mystery, where as one layer of the plot is revealed, so are three more mysteries whose true meaning have yet to be discovered.
The Unknown Regions April 20, 2010 There are places in the galaxy full of danger and mystery, places where the light from the Core Worlds simply does not shine. These are the planets of the Unknown Regions, a sector of unexplored space far beyond the Outer Rim. In this vast expanse, rich worlds wait to be discovered and alien landscapes wait to be explored. However, the Unknown Regions are far from uninhabited. Many frightening creatures prowl the expanse, and alien species bent on conquest and plunder lurk at the fringes of known space. The galaxy needs heroes who will risk everything to explore these new worlds and stop these threats from advancing.
Dawnofdefiance title
Dawn of Defiance November 29, 2007- October 28, 2009 Set in the months after the events of Revenge of the Sith, the adventures in the Dawn of Defiance campaign are designed to provide players and GMs with the iconic Star Wars Roleplaying Game experience, set against the backdrop of the tyranny of the Galactic Empire. Dawn of Defiance is authored by well-known Star Wars Roleplaying Game writers and designers Rodney Thompson, Gary Sarli, Owen K.C. Stephens, Sterling Hershey, Gary Astleford, John Jackson Miller, and Abel G. Peña.

Web Enhancements and Downloads Edit

See also: Star Wars Saga Edition Web Enhancements

Below are official web resources provided by Wizard's of the Coast.

25 to Rescue Sterling Hershey In the midst of the Clone Wars, Separatist invaders lay siege to the planet Christophsis, pounding Republic defenders throughout the planet’s crystalline cities. During the fighting, clone forces learn that the enemy has captured 25 technicians and other civilians. In a hastily arranged rescue mission, nearby heroes must rush to save as many prisoners as possible before a Starship arrives to transport them offworld. With the majority of clone troops and Jedi engaged elsewhere, it’s up to the heroes to carry the day on their own.
Behind the Threat: The Sith Matthew Grau The Sith. The very name has haunted the Jedi Order for millennia. This cult of Force practitioners has known both absolute power and unconscionable self-destruction. Indeed, they are something of an enigma- nightmares to all, but to themselves, a natural expression of The Force.
Bounty Postings Eric Cagle Hey, bounty hunter- need some quick credits? Bounty Postings is a new regular series of articles giving you a variety of targets to use in your Star Wars Roleplaying Game Saga Edition adventures. Some of these marks are relatively easy pickings, though a few will definitely test your tracking skills.
Creatures of KOTOR Eric Cagle The Knights of the Old Republic Era is a time of heroic deeds, powerful villains, and intricate plots. However, these are not the only threats that heroes of the era face. Every planet is home to a bewildering number of dangerous creatures- so many, in fact, that there wasn't room to put them in the Knights of the Old Republic Campaign Guide. "Creatures of KOTOR" is a new series of articles presenting new creatures and Beasts from that era to include in your Star Wars Roleplaying Game Saga Edition adventures.
General Web Enhancements Rodney Thompson and Gary M. Sarli N/A
Knights of the Old Republic: Web Enhancements Unknown N/A
Message to Spacers Rodney Thompson & Patrick Stutzman "Message to Spacers" is a new regular column that brings you new Starships and Space Stations from throughout the Star Wars universe. Each article provides new statistics and descriptions to make it easy to use a particular ship or station in your game immediately.
Mythmaking in Star Wars Matthew Grau Over the last fifty years, more and more writers have begun to deliberately use what Joseph Campbell coined the monomyth. Through extensive study, Campbell came to believe that nearly all myths, even if from radically different times or places, kept to the same basic structure with the same basic stages. In essence, the monomyth speaks to all people in all places in all times because it represents a commonality of human experience and understanding. It is a powerful storytelling tool when used properly.
Planet Hoppers Eric Cagle Come along with Planet Hoppers to take a virtual tour of the planets, moons, and other points of interest in the Star Wars galaxy. Learn about the geography, politics, creatures, and sentient beings that make these places perfect for adventure.
Point Blank RPG Sterling Hershey Late in the Clone Wars, the Republic dislodges the Separatists from their bases and holdings in the Core Worlds. Damaged but not defeated, Separatist forces withdraw and regroup in fortified regions in the Outer Rim, pursued by determined Republic fleets. Along the way, the Separatists attempt to divert the Republic forces into spending time and resources engaging lesser targets.
Polis Massan Gary Astleford N/A
Power Beyond Belief: Using Ultra-Powerful Sith Lords in Saga Edition Sterling Hershey Amazingly dark and devastating powers are the purview of some of the greatest Sith Lords of the Knights of the Old Republic era. They cheat death repeatedly. They devastate and consume entire worlds with a thought. They bend and twist The Force to their needs and desires as the Dark Side warps them into tools of its own. Average beings stand no chance of stopping these ultra-powerful monsters of the Dark Side. Only the greatest heroes may ultimately defeat them.
Saga Edition Conversion Guide Gary M. Sarli Ultimately, the best way to start a campaign for the new Saga Edition of the Star Wars Roleplaying Game is by generating new characters. However, many players will want to transfer characters from the previous version of the rules outlined in the Revised Core Rulebook. These guidelines are designed to help you convert characters, equipment, and other mechanics from the previous version into the new rules.
Star Wars Miniatures Previews Many N/A
Star Wars: The Musical Experience Patrick Stutzman N/A
Tips and Tactics Owen K.C. Stephens Welcome back to Tips and Tactics, the column of Star Wars gaming advice. (This is actually the third edition of Tips and Tactics. The first edition covered the previous version of the Star Wars Roleplaying Game, while the second edition focused more on the Star Wars Miniatures Game.)
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