Affiliations: The Rebel Alliance
In The Rebel Alliance SpecForce command structure, the 6th Regiment houses the Heavy Weapon specialists who operate the blaster emplacements, missile launchers, and other heavy-hitters that specialize in turning Imperial war machines into scrap metal. These regiments only exist on paper, of course- SpecForce units are composed of troopers of many types drawn from the various specialties (Pathfinders, technicians, marines, and so on). When assigned to a task force during a mission, Heavy Weapon specialists are more commonly called "Gunners" (If they specialize in Heavy Repeating Blasters or Vehicle Weapons) or "Vanguards" (If they specialize in shoulder-fired Missile Launchers, making them the first to contact enemy mechanized units).
Vanguards face some unique challenges. Once they launch their first missile, they usually have to seek cover immediately to avoid being taken out by enemy fire. Once in Total Cover, they can take the time to reload their projectile launchers, but they must be ready to sling the massive weapon over their shoulder and switch to a Pistol if their position is compromised by enemy infantry.
Obviously, this situation won't remain winnable for long; having only a Pistol to use against enemy Rifles usually results in a quick death. Fortunately, Vanguards carry plenty of Frag Grenades and Antipersonnel Mines to buy time against advancing enemies, so they can usually make it back to a friendly unit or hold out long enough for allied infantry to provide some support.
Rebel Vanguard Statistics (CL 1) Edit
Hit Points: 10, Damage Threshold: 11
Speed: 6 Squares
Melee: Unarmed +2 (1d4)
Ranged: Blaster Pistol +3 (3d6)
Special Actions: Quick DrawH