FANDOM


Reference Book: Star Wars Saga Edition Web Enhancements (Star Wars Miniatures Previews)

Affiliations: The Rebel Alliance

In The Rebel Alliance SpecForce command structure, the 6th Regiment houses the Heavy Weapon specialists who operate the blaster emplacements, missile launchers, and other heavy-hitters that specialize in turning Imperial war machines into scrap metal. These regiments only exist on paper, of course- SpecForce units are composed of troopers of many types drawn from the various specialties (Pathfinders, technicians, marines, and so on). When assigned to a task force during a mission, Heavy Weapon specialists are more commonly called "Gunners" (If they specialize in Heavy Repeating Blasters or Vehicle Weapons) or "Vanguards" (If they specialize in shoulder-fired Missile Launchers, making them the first to contact enemy mechanized units).

Vanguards face some unique challenges. Once they launch their first missile, they usually have to seek cover immediately to avoid being taken out by enemy fire. Once in Total Cover, they can take the time to reload their projectile launchers, but they must be ready to sling the massive weapon over their shoulder and switch to a Pistol if their position is compromised by enemy infantry.

Obviously, this situation won't remain winnable for long; having only a Pistol to use against enemy Rifles usually results in a quick death. Fortunately, Vanguards carry plenty of Frag Grenades and Antipersonnel Mines to buy time against advancing enemies, so they can usually make it back to a friendly unit or hold out long enough for allied infantry to provide some support.

 Rebel Vanguard Statistics (CL 1) Edit

Medium Human Nonheroic 3

Initiative: +2; Senses: Perception +1

Languages: Basic

Defenses Edit

Reflex Defense: 13 (Flat-Footed: 12), Fortitude Defense: 11, Will Defense: 10

Hit Points: 10, Damage Threshold: 11

Offense Edit

Speed: 6 Squares

Melee: Unarmed +2 (1d4)

Ranged: Blaster Pistol +3 (3d6)

Ranged: HH-15 Projectile Launcher (4) +3 (6d6 (Penetration 10), 1-Square Splash)

Ranged: Frag Grenade (4) +3 (4d6, 2-Square Burst)

Base Attack Bonus: +2, Grab: +3

Special Actions: Quick DrawH

H- Human bonus Feat

Base Stats Edit

Abilities: Strength 11, Dexterity 13, Constitution 12, Intelligence 9, Wisdom 10, Charisma 8

Feats: Armor Proficiency (Light), Quick DrawH, Skill Focus (Mechanics), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Endurance +7H, Mechanics +10

Possessions: Blast Helmet and Vest (+2 Reflex), Blaster Pistol, HH-15 Projectile Launcher (4 Missiles), Frag Grenade (4), HX2 Antipersonnel Mine (4), Comlink (Short-Range)

H- Human bonus Feat or Trained Skill

Community content is available under CC-BY-SA unless otherwise noted.