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Rebel Mobile Spaceport data created by Wikia user Dark-Lark.

Rebel Mobile Spaceport Picture

Every Starfighter needs a base to return to from time to time for refueling and maintenance, and bases were at a premium for the Alliance during the entire civil war. Of course, this didn't stop the rebels from looking into viable options, and one of them was to develop a base which could be packed up and moved at a moment's notice in order to escape the imperial Navy. What they came up with was a "mobile spaceport."

With the Empire's iron grip over any notable shipyard and construction site, the rebels had to resort to items which were abundantly available and hardly unmonitored, which could be assembled in an allied backyard shop or scrapyard where no Imperial soldier would likely to set foot in the first place. They used old cargo containers, welded them together, cut a few holes into them, installed atmospheric shields, a Workshop and the hardware necessary to guide a Starfighter into the landing bay, and called it a day. As a result, this Junker was a cheap but effective way to accommodate an entire squadron including the maintenance staff and some salvaged Maintenance Droids and station them close to an Imperial supply route in order to commence raids on the unsuspecting Imperial ships. After the loss of Echo Base, these mobile spaceports became even more important, as they helped various rebel cells in order to go dark for a while and hide from the Imperial purge long enough for the dust to settle.

Rebel Mobile Spaceport Statistics (CL 10)[]

Colossal (Frigate) Space Transport

Initiative: -8; Senses: Perception +6

Defenses[]

Reflex Defense: 12 (Flat-Footed: 11), Fortitude Defense: 32; +11 Armor, Vehicular Combat

Hit Points: 700; Damage Reduction: 15; Shield Rating: 60; Damage Threshold: 132

Offense[]

Speed: Fly 12 Squares (Character Scale), Fly 2 Squares (Starship Scale); (Maximum Velocity 800 km/h)

Ranged: Medium Turbolaser, Double, Battery +7* (See Below)

Ranged: Heavy Laser Cannons +7 (See Below)

Ranged: Tractor Beam +7* (See Below)

Fighting Space: 1 Square (Starship Scale); Total Cover

Base Attack Bonus: +2; Grapple: +44

Attack Options: Autofire (Heavy Laser Cannons), Fire-Link (Heavy Laser Cannons)

*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Abilities[]

Strength: 55, Dexterity: 12, Constitution: -, Intelligence: 16

Skills: Initiative -8, Mechanics +6, Perception +6, Pilot -3, Use Computer +6

Ship Statistics[]

Crew: 10 (Skilled Crew Quality); Passengers: 16

Cargo: 35,650 Tons; Consumables: 2 Months; Carried Craft: 12 Starfighters (A-Wings, B-Wings, X-Wings, and/or Y-Wings)

Hyperdrive: Class 2 (Backup Class 10), Navicomputer

Availability: Illegal; Cost: Not available for sale (645,000 Used)

Emplacement Points: 1

Weapon Systems[]

Medium Turbolaser, Double, Battery (6 Gunners)[]

Attack Bonus: +7 (-13 against targets smaller than Colossal size), Damage: 6d10x5

Heavy Laser Cannons (Pilot/Copilot)[]

Attack Bonus: +7 (+2 Autofire), Damage: 6d10x2

Tractor Beam (Gunner)[]

Attack Bonus: +7 (-13 against targets smaller than Colossal size), Damage: - (Grapple +44)