See also: Vehicle Combat, Pilot
As a Full-Round Action, you can attempt to Ram a target by moving your Vehicle into the target's Fighting Space. You must have sufficient movement to reach the target's Fighting Space, and the Ram is treated as an Area Attack. You can use your Vehicle to Ram just about anything, including another Vehicle, a creature, or a structure.
Make a Pilot check at a -10 penalty against the target's Reflex Defense. If the check succeeds, your Vehicle, the target, and all passengers aboard Vehicles involved in the Collision (including you) take the amount of Damage listed in Collisions.
Assuming you're alive and conscious, you can continue moving through the target's Fighting Space if your Vehicle has any movement left. Otherwise, your Vehicle is pushed out of the target's Fighting Space, and into the nearest available square(s), and your turn ends.
If your Pilot check fails, your Vehicle, the target, and all passengers aboard Vehicles involved in the Collision (including you) take half damage. In addition, your Vehicle is pushed out of the target's Fighting Space, and into the nearest available square(s), and your turn ends.
All-Out Movement[]
If the colliding Vehicle is performing an All-Out Movement Action, or moving at Maximum Velocity, double the damage caused by the Collision.
Vehicular Evasion[]
If you have the Vehicular Evasion Talent, you can reduce or negate the damage your Vehicle and its passengers take when Rammed by another Vehicle.