See also: Hazards

Radiation is inflicted in highly irradiated places, or with damage weapons and generators.

Mild Radiation Statistics (CL 2)[edit | edit source]

Keywords: Atmosphere, Disease

Trigger: A creature is exposed to Mild Radiation.

Attack: +1 vs Fortitude Defense (Ignoring Damage Reduction and Shield Rating)

Damage: 2d6 (-1 Persistent step on the Condition Track)

Recurrence: Each round at the start of the target's turn, until the Mild Radiation is treated.

Suggested Skills: The following are suggested Skills for this Hazard:

Special: A creature that dies from Radiation exposure can be Revived. However, Reviving a creature doesn't remove the Radiation from it's system; the Radiation must be treated separately.

Moderate Radiation Statistics (CL 4)[edit | edit source]

Keywords: Atmosphere, Disease

Trigger: A creature is exposed to Moderate Radiation.

Attack: +2 vs Fortitude Defense (Ignoring Damage Reduction and Shield Rating)

Damage: 4d6 (-1 Persistent step on the Condition Track)

Recurrence: Each round at the start of the target's turn, until the Moderate Radiation is treated.

Suggested Skills: The following are suggested Skills for this Hazard:

Special: A creature that dies from Radiation exposure can be Revived. However, Reviving a creature doesn't remove the Radiation from it's system; the Radiation must be treated separately.

Severe Radiation Statistics (CL 7)[edit | edit source]

Keywords: Atmosphere, Disease

Trigger: A creature is exposed to Severe Radiation.

Attack: +5 vs Fortitude Defense (Ignoring Damage Reduction and Shield Rating)

Damage: 6d6 (-1 Persistent step on the Condition Track)

Recurrence: Each round at the start of the target's turn, until the Severe Radiation is treated.

Suggested Skills: The following are suggested Skills for this Hazard:

Special: A creature that dies from Radiation exposure can be Revived. However, Reviving a creature doesn't remove the Radiation from it's system; the Radiation must be treated separately.

Extreme Radiation Statistics (CL 10)[edit | edit source]

Keywords: Atmosphere, Disease

Trigger: A creature is exposed to Extreme Radiation.

Attack: +10 vs Fortitude Defense (Ignoring Damage Reduction and Shield Rating)

Damage: 8d6 (-1 Persistent step on the Condition Track)

Recurrence: Each round at the start of the target's turn, until the Extreme Radiation is treated.

Suggested Skills: The following are suggested Skills for this Hazard:

Special: A creature that dies from Radiation exposure can be Revived. However, Reviving a creature doesn't remove the Radiation from it's system; the Radiation must be treated separately.

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