Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

Affiliation Page: The Galactic Empire

The Empire prides itself on being a bastion of civilization and order in the galaxy. Most of its citizens believe that, aside from a few troublemakers, conflict is a thing of the past and that the galaxy's worlds and systems work together for the greater good.

But the Empire is far more sinister than it would have its citizens know. Having carefully undermined the Republic, Supreme Chancellor Palpatine represents himself as the only hope for peace and order. After formally dissolving the remnants of The Galactic Republic and reorganizing it as a Galactic Empire, Palpatine puts into motion a plan to systematically subjugate those worlds and systems that resist his rule. The Imperial Intelligence Bureau obscures these activities. The average citizen has no idea of the true nature of the Empire.

The Emperor's success stems from the brutal efficiency of the Imperial war machine: a vast army of troops, Stormtroopers, and Starships. Resistance is quickly crushed; the price of capitulation is enslavement. Once a world falls, the Empire uses its resources to fuel the Imperial Military's next campaign. Opportunistic politicians have flocked to support Emperor Palpatine's New Order. Those who display the most loyalty garner both wealth and political power.

Similarly, those who are able to tap into and wield The Force find a place in the Empire- at the feet of the Emperor or his apprentice, Darth Vader. Where Jedi Knights once flourished are now would-be-Sith. Although they are less common than they were during The Dark Times, devotees of The Dark Side are far more dangerous than before, since they now command the power of the Imperial Military as well as the power of The Force.

The Imperial Machine Edit

Although this chapter includes many of the characters, Vehicles, and Starships used by the Empire, it is by no means a complete list. Almost any elemost of the Imperial war machine that appeared in The Dark Times can be found during The Rebellion Era, particularly those elements found in the Force Unleashed Campaign Guide. Additionally, although most military hardware from the Clone Wars has been either mothballed or sold off to planetary governments (Or, through the corruption of Imperial bureaucrats, sold to crime lords, pirates, and other fringe groups), the Empire still has a small contingent of ships, personnel, and other items from that conflict. When designing adventures and encounters, the Gamemaster should feel free to choose elements from prior time periods in order to add variety to the Imperial forces arrayed against the heroes.

Organization Edit

With a thousand systems under Imperial control, the Emperor requires a massive bureaucracy to manage the galaxy's day-to-day activities. Based on Coruscant, now known as Imperial Center, the government oversees every aspect of life. The Emperor's authority is felt throughout the galaxy by means of his tightly controlled network of advisors, Moffs, local governors, the Commission for the Preservation of the New Order, and, of course, the military. The Ubiqtorate- also known as Imperial Intelligence- assures that Rebel sympathizers and other malcontents are quickly identified and reeducated.

Sector Governments Edit

To persuade the remnants of the Republic Senate to accept the transformation of the Republic into the Empire, Supreme Chancellor Palpatine retains the trappings of the Senate, changing little more than the name. As years pass, however, he replaces various members of the original legislature with politicians more vested in his New Order, frequently elevating them to positions of authority over their seniors. In time, little of the original Senate remains; when the Emperor dissolves the Imperial Senate shortly after the completion of the first Death Star, the act causes barely a murmur.

Moffs and Grand Moffs Edit

The responsibilities once held by the Imperial Senate fall to the Moffs. Rather than a representative of beings he or she governs, a Moff is a representative of the Emperor. Initially, all Moffs are chosen from the ranks of the Imperial Military- officers who serve with loyalty and distinction- and even by the time of the Battle of Endor, an overwhelming number of them are still appointed in this fashion. Each Moff is granted authority over one or more systems, usually determined by political, racial, cultural, or commercial boundaries. If a Moff proves incapable of handling such a large area, he or she might be required to share authority with another Moff, or might be replaced outright.

Initially, Moffs report to the Emperor's advisors. However, the system proves cumbersome, so sector overseers- Grand Moffs- are appointed. The Grand Moffs are given the responsibility of coordinating and managing the Moffs, carrying out the Emperor's directives concerning matters of policy and strategy. The position of Grand Moff is both a great honor and a great opportunity. The Emperor assigns quotas for production, labor, and armed-forces recruitment; if those quotas are met, he or she overlooks the loss of a few credits here or there. An enterprising Moff can request funds for Imperial projects and ensure that some of those funds are placed in a discretionary budget to which only he or she has access.

The Emperor is content to allow his Grand Moffs to manage the details of accounting and procurement, and even seems to encourage minor accounting irregularities. But if his appointed representatives become too brazen, they can expect a visit from Lord Vader to ensure that they, or their replacements, do not overstep their bounds again.

Planetary Governments Edit

Obviously, a Moff who controls an entire system cannot micromanage the details of multiple worlds, so each inhabited planet or Space Station has its own individual government. These representatives are sometimes elected by the world's people, but most often they are appointed by the Moffs or the Grand Moffs from among their own personal staff.

In theory, each planet's government runs the planet's affairs and must be consulted whenever the Empire wishes to use the planet's resources, population, or airspace. In most cases, though, the Empire takes what it needs- by force if necessary. The message is clear: planetary governments exist at the sufferance of the Emperor.


Brute force is of limited effectiveness in controlling populations. Realizing this, the Emperor retools an old Republic education program into COMPNOR- the Commission for the Preservation of the New Order.

COMPNOR's purpose is to indoctrinate the youth of the Empire. They are taught to believe in the absolute infallibility of their Emperor and to execute his orders without hesitation. Some are encouraged to enter the political arena, ensuring that the government remains supportive of the Emperor's rule. Those with no gift for politics are encouraged to serve in areas such as the military, education, and civil service.

Although COMPNOR begins as little more than a youth group, it grows into a vast and influential organization, overseeing disparate aspects of Imperial life.

  • Sub-Adult Group: SAGroup provides general education and recreation for the Empire's teenage population.
  • Coalition for Progress: The Coalition for Progress provides guidance and an operating framework for the arts, science, commerce, culture, and some legislation.
  • Coalition for Improvements: The Coalition for Improvements is the Empire's social services department. In practice, however, it is a vehicle for bringing non-Human cultures into line with Imperial dogma, as well as a subprogram for improving the public image of politically significant individuals.
  • CompForce: CompForce manages the Empire's various military academies. Nearly every officer in the Imperial Military attends officer training school under a CompForce program.
  • Imperial Security Bureau: Imperial Security is the Empire's law-enforcement division. It provides protection for the Imperial populace- in the form of surveillance, investigation, interrogation, and reeducation.

As the Empire's largest bureaucracy, COMPNOR is not well thought of by average citizens. Most see it as an organization devoted to enforcing its own rules, and they resent its meddling in their day-to-day affairs without realizing that the meddling is at the Emperor's command. The Emperor prefers that they blame the bureaucracy while remaining loyal to him.

Citizens of the Empire are encouraged not only to observe COMPNOR's policies but to join the Committee and "Serve the Emperor firsthand." These recruitment campaigns have successfully brought trillions of members into COMPNOR's fold.

Imperial Intelligence Edit

Affiliation Page: Imperial Intelligence

Having indoctrinated the populace, the Empire must then monitor it. Imperial Intelligence is the Empire's eyes and ears in the galaxy. In addition to monitoring space outside the Empire and assessing external and internal threats, Imperial Intelligence also spies on the Empire's citizens- evaluating their loyalty, their commitment, and in some cases, the danger they pose to the Empire.

At the onset of the Clone Wars, then-Chancellor Palpatine instructs the Republic's various intelligence agencies to closely monitor the activities of members of the Republic Senate. What eventually comes to light is that the malfeasance that runs throughout the Senate has also spread to the intelligence community: corrupt Senators have been feeding false information to intelligence agents or bribing them to bury reports. Amid massive firings, resignations, and criminal charges, Chancellor Palpatine convinces the remaining agency directors to merge their organizations into one bureau responsible for ensuring that the government remains free from internal corruption. Immediately after Emperor Palpatine reorganizes the Republic as an Empire, the agency directors unanimously agree to the provisions set forth in the New Order.

In the years since, the new, unified intelligence groups again divided into separate organizations, all answering to an anonymous group of directors- the Ubiqtorate- that in turn reports directly to the Empire.

  • Adjustments: Answering directly to the Ubiqtorate, these black-ops agents act as troubleshooters for Imperial Intelligence, solving problems by the most expedient means available.
  • Internal Organization Bureau: IntOrg is responsible for maintaining Imperial Intelligence's own security- protecting data and monitoring internal practices.
    • Internal Security Branch: IntSec provides physical security, including Imperial Intelligence's force of guards and sentries.
    • Internal Counterintelligence Bureau: IntCon watches Imperial Intelligence for signs of spies, saboteurs, and double agents.
  • Analysis Bureau: Analysis sifts through all the data that is transmitted or collected within the Empire.
    • Media: A great deal of the Empire's raw intelligence comes in the form of news reports. Media's job is to analyze every source of public information every day, looking for patterns or data that might otherwise be overlooked.
    • Signal: Signal intelligence analyzes the medium as well as the message, looking for information about the transmitter and the receiver of suspicious information.
    • Cryptanalysis: Cryptanalysis pores over coded transmissions and applies mathematical formulas in order to decrypt them.
    • Technology: The Technology bureau examines non-Imperial equipment to learn how it works, then adapt it or develop countermeasures for neutralizing it.
    • Interrogation: Enemy agents captured by the Empire are delivered to Interrogation to undergo thorough questioning, using drugs, psychology, and mental and physical torture. Interrogation also sometimes uses neuroprogramming to brainwash captured agents before releasing them as double agents.
  • Bureau of Operations: The Bureau carries out Imperial Intelligence's toughest jobs- the dirty work that requires more resources or more independent authority than other divisions can provide.
    • Surveillance: This branch of the Bureau monitors the activity of the Empire's enemies- both within and without- and is authorized to make arrests when necessary.
    • Infiltration: This branch provides highly trained double agents, spies, and sleeper agents.
    • Counterintelligence: Counterintelligence identifies and dismantles enemy intelligence groups working against the Empire.
    • Diplomatic Services: DiploSer is the Empire's diplomatic corps. DiploSer's agents advice local, regional, and planetary governments on matters of trade, diplomacy, and politics.
    • Destabilization: Destab is responsible for weakening the political, cultural, commercial, and religious apparatuses of the Empire's enemies, making them more susceptible to Imperial conquest.
    • Assassination: Agents of this division of the Bureau remove people inconvenient to the Emperor.
  • Intelligence: After Analysis has collected information, Intelligence employs an army of experts from every conceivable field of study to predict the actions of the Empire's enemies.
    • External Communications: ExComm relays messages between various branches of Imperial Intelligence, the Ubiqtorate, and the Imperial Military.
    • Sector Branches: Intelligence is composed of thousands of individual branches organized by the sector for which each is responsible.
    • Sedition: This branch of Intelligence specifically predicts trends in the actions of groups that offer organized resistance to the Empire.
    • Crisis: A strictly pro tem group, the Crisis branch is formed when needed, for specific purposes, from appropriate subject-matter experts. Crisis answers to the Ubiqtorate, but in rare cases it can also be placed under the command of Grand Moffs or report directly to the Emperor.
  • Sector Plexus: Sector Plexus ensures that the content of Imperial messages is secure, using a variety of codes, transmission protocols, and electronic encryption formats.
    • System Cell: The basic units of Imperial Intelligence, system cells operate on every known world, carrying out instructions from the Ubiqtorate through Sector Plexus. Each cell consists of 4-20 agents. Every cell is outfitted according to its needs, but nearly all employ the RWStar A/P Transceiver, which allows agents to communicate with Sector Plexus systems.
  • Imperial CompLink: The Imperial CompLink uses software surreptitiously installed on computers all over the Empire to monitor electronic data. This spyware transmits packets of information to Hyperspace orbiting scanners placed in strategic positions throughout the galaxy, which then relay the data to the CompLink bureau for study by Analysis. Imperial CompLink and Sector Plexus work together closely.

The Imperial Military Edit

The Empire's armed forces are divided between the Imperial Fleet, consisting of Starships and support structures such as dry dock facilities and Space Stations, and the Imperial Ground Forces, consisting of Imperial Stormtroopers and mainly Human soldiers recruited throughout the Empire.

Imperial Ground Forces Edit

Sometimes incorrectly referred to as the "Imperial Army," the Imperial Military's Ground Forces include any troops not permanently stationed aboard elements of the Imperial Fleet or otherwise attached to specific duties. Ground Forces carry out the difficult tasks of taking and holding planetary targets- from initial assault to maintaining the resulting garrisons.

Ground Forces are divided into Stormtroopers and Regular Army troops. Stormtroopers are the Empire's shock troops, sent in ahead of regular troops to take enemy positions by dint of superior training and sheer numbers. The Regular Army then moves in to secure ground taken by the Stormtroopers, and remain after the Stormtroopers have departed.

Stormtrooper Order of Battle Edit

The Empire's command structure and Orders of Battle evolve from the Republic's Grand Army structure. Regular Army officers replace the Jedi Knights who once led Clone Troopers into battle; each unit is composed solely of Stormtroopers and their commanding officers. No Stormtrooper unit includes support personnel, although they sometimes take advantage of the support personnel assigned to Regular Army units.

The command structure of the Imperial Stormtroopers is as follows:

  • Squad (8 Troops): A Squad consists of eight troopers, including a sergeant and a corporal.
  • Platoon (32 Troops): A Platoon consists of four Squads commanded by a lieutenant and a sergeant major.
  • Company (128 Troops): A Company consists of four Platoons led by a captain.
  • Battalion (512 Troops): A Battalion consists of four Companies commanded by a major.
  • Regiment (2,048 Troops): A Regiment consists of four Battalions commanded by a lieutenant colonel.
  • Legion (8,192 Troops): A Legion is composed of four Regiments led by a high colonel. The Legion is the standard deployment for major offensives.

Regular Army Command Structure Edit

Although Stormtroopers carry out the most dangerous ground missions for the Empire, the majority of Imperial troops are not Stormtroopers. Most are conscientious citizens of the Empire who have signed up to serve their Emperor by maintaining peace and order throughout the galaxy.

Military duty in the Empire's Regular Army is light. Regular troops fight when necessary, but usually they serve garrison duty on worlds already pacified, or they maintain Imperial military bases. Some serve aboard fleet vessels as marines.

The command structure of the Empire's Ground Forces is as follows (Troop complement indicates combat troops, but does not include command elements or support personnel attached to the unit):

  • Squad (8 Troops): A Squad consists of eight troopers plus a sergeant. One of the eight troopers serves as a corporal.
  • Platoon (32 Troops): A Platoon consists of four Squads commanded by a lieutenant and a sergeant major.
  • Company (128 Troops): A Company consists of four Platoons led by a captain.
  • Battalion (512 Troops): A Battalion consists of four Companies commanded by a major. The Battalion is the minimum deployment for any ground operation that does not include Stormtroopers.
  • Regiment (2,048 Troops): A Regiment consists of four Battalions commanded by a lieutenant colonel.
  • Battlegroup (8,192 Troops): A Battlegroup is composed of four Regiments led by a high colonel. The Battlegroup is the standard deployment for major offensives.
  • Corps (32,768 Troops): A Corps is composed of four Battlegroups commanded by a major general. A Corps is deployed for major planetary operations.
  • Army (131,072 Troops): An Army consists of four Corps commanded by a general. The Army can be scattered across several worlds, usually within the same system.
  • Systems Army (131,072-393,216 Troops): A Systems Army is primarily a bookkeeping designation. It can consist of as few as one Army, or up to three, all operating in the same system.
  • Sector Army (262,144-1,572,864 Troops): A Sector Army consists of two to four Systems Armies, and includes all the troops operating in a sector. It is commanded by a marshal, sometimes referred to as a sector marshal.

The Imperial Fleet Edit

Much of the Empire's fleet of Starships comes from the original Republic Navy, repurposed and refitted to serve the needs of the New Order. The majority of fleet crews are Human; fewer than one percent aren't. Non-Humans are are found in command ranks- such as Grand Admiral Thrawn, a Chiss- or as special adjuncts to the usual crew.

Fleet Command Structure Edit

The Imperial Fleet is organized along a structure similar to conventional maritime navies. The command structure of the Imperial Fleet consists of six groups:

  • Command (1 Vessel; plus maintenance and support crew): A single Vessel commanded by a captain.
  • Line (1-20 Vessels; plus maintenance and support crew): A Line typically consists of four Vessels commanded by a captain of the line. This is the smallest force the Empire sends to engage in space battles.
  • Squadron (14-60 Vessels; plus maintenance and support crew): A Squadron is the largest force of ships assigned to a system under normal circumstances. A Squadron is led by an admiral.
  • System Force (Up to 90 Vessels; plus maintenance and support crew): A System Force consists of three battle Squadrons and a light Squadron, led by a system admiral (Sometimes known as a commodore).
  • Fleet (Variable number of Vessels; plus maintenance and support crew): A Fleet includes all the Vessels assigned to a sector, commanded by an admiral.
  • Sector Group (2,400+ Vessels; plus maintenance and support crew): A Sector Group includes the total fleet strength of a sector, commanded by a high admiral. A Sector Group consists of at least 24 Star Destroyers and 1,600 combat-ready Starships.

Personnel Edit

See also: Imperial Nonheroic Units

The Imperial Military is a massive organization, with tens of trillions of Regular Army soldiers, trillions of fleet crew, and a vast force of Stormtroopers both cloned and conditioned. The sheer weight of numbers enables the Empire to simply overwhelm opponents in head-to-head battle.

Most of the Empire's armed forces consist of Humans or Near-Humans. Imperial citizens believe government propaganda that this policy is driven by the need for uniformly configured control surfaces, cockpits, and other equipment; but in reality, this policy is based on the Emperor's contempt for non-Human Species.

Below are described the various specialist troops fielded by the Imperial Military.

Blackhole Stormtrooper CL 1 Stormtroopers of the Star Destroyer Singularity, outfitted in their unique Stygian-Triprismatic Polymer Armor.
Novatrooper CL 3 Stormtrooper honor guard, present at ceremonies and major Imperial events.
Seatrooper CL 2 Aquatic Stormtroopers, trained to operate much the same as the Clone Subtroopers.
Spacetrooper CL 7 Elite Stormtroopers, trained to perform in Zero-Gravity environments.
Storm Commando CL 9 Elite saboteurs, staging uprisings in preparation for Imperial conquest.
Swamptrooper CL 5 Specialized marshy Stormtroopers, wielding deadly Flechette Launchers from camouflaged positions.

Influential Personalities Edit

See also: Imperial Heroic Units

The political intrigue and military nature of the Empire is fertile ground for the ambitious. Those who become part of the Imperial power structure develop a craving for more and more authority. Some even challenge the Emperor, to their short-lived regret. Nonetheless, ambitious- and colorful- figures occasionally rise through the Imperial ranks to assume positions of power and responsibility.

Grand Moff Trachta CL 7 A cybernetic Grand Moff, who plots to remove the Emperor and Darth Vader to install his own regime.
Janek Sunber CL 6 An Imperial double-agent that uses his childhood friendship to infiltrate the Alliance.

Equipment and Droids Edit

When the Clone Wars end, the newly born Empire absorbs the armor and weapons factories of The Confederacy of Independent Systems, as well as their vast droidworks. These formally Separatist factories are now run by the conquered populations of those worlds; they make the material that the Empire uses to conquer more worlds.

Armor Edit

Most Imperial armor is produced by the Imperial Department of Military research, but some designs are contracted out to civilian manufacturers.

Seatrooper Armor 6750 +4 +2 +2 14 kg Military
Zero-Gravity Stormtrooper Armor 21000 +9 +3 +0 38 kg Military
New Armor Template: Stygian-Triprismatic Polymer Armor Template

Equipment Edit

The Empire manufactures more than just weapons and armor for its military. Factories work day and night on worlds all across the galaxy to produce a wide variety of equipment, both the tried-and-tested gear of the Clone Wars and the latest technologies.

Propulsion Pack 200 10 kg Military

 3rd-Degree Droids Edit

Virtually all 3rd-Degree Droids are Protocol Droids, with exceptions such as Imperial Espionage Droids.

Imperial Espionage Droid CL 1
Imperial Espionage Droid

4th-Degree Droids Edit

The primary 4th-Degree Droids of The Rebellion Era are the Dark Troopers created by General Rom Mohc around the time of the Battle of Yavin and the variant of that model. The original Phase I Dark Trooper uses Droids rather than living beings wearing powered armor. However, Phase II Dark Trooper and Phase III Dark Trooper models are designed to function both as independent Droids and as wearable suits of armor.

Phase I Dark Trooper CL 2
Dark Trooper Phase I
Phase II Dark Trooper CL 4
Dark Trooper Phase II
Phase III Dark Trooper CL 7
Dark Trooper Phase III

5th-Degree Droids Edit

Labor Droids, Maintenance Droids, and Custodial Droids fall into the category of 5th-Degree Droids.

IC-M General Utility Droid CL 0
IC-M General Utility Droid

Vehicles and Starships Edit

The Imperial Fleet is the largest in the history of the galaxy. Even during the days of The Old Republic, when Jedi battled Sith across the stars, the number of ships was a mere fraction of the Empire's strength. Built by countless civilian contractors, the Imperial Fleet enforces the Emperor's will in all corners of the Empire.

New Weapon System: Anti-Aircraft Flak Pod

Tracked Vehicles Edit

See also: Tracked Vehicles

TIE Crawler CL 6 Huge
TIE Crawler-0
TIE Mauler CL 7 Huge
TIE Mauler

Walkers Edit

See also: Walkers

AT-AA CL 10 Colossal
AT-PT CL 6 Large

Airspeeders Edit

See also: Airspeeders

Lancet Aerial Artillery CL 12 Gargantuan
Lancet Aerial Artillery

Starfighters Edit

See also: Starfighters

Alpha-Class Xg-1 Star Wing CL 12 Gargantuan
Alpha-Class Xg-1 Star Wing
Alpha-Class Xg-2 Star Wing CL 15 Gargantuan
Alpha-Class Xg-2 Star Wing
Royal TIE Interceptor CL 12 Huge
Royal TIE Interceptor
TIE Aggressor CL 10 Huge
TIE Aggressor
TIE-E M2 CL 8 Huge
TIE-E M3 CL 9 Huge
TIE-E M3-0
TIE Oppressor CL 11 Huge
TIE Oppressor-0
TIE Phantom CL 13 Huge
TIE Phantom
TIE Scout CL 5 Gargantuan
TIE Scout

Space Transports Edit

See also: Space Transports

TIE Shuttle CL 4 Gargantuan
TIE Shuttle
VT-49 Decimator CL 12 Colossal
YE-4 Gunship CL 15 Gargantuan
YE-4 Gunship

Capital Ships Edit

See also: Capital Ships

Assassin-Class Corvette CL 16 Colossal (Frigate)
Assassin-Class Corvette
Class-4 Cargo Ship CL 12 Colossal (Cruiser)
Class-4 Cargo Ship
Imperial II-Class Frigate CL 17 Colossal (Frigate)
Imperial II-Class Frigate-0

3D model created by fractalsponge.

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