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Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

War breeds technological innovations, a rule that held true during the Clone Wars and that continues to be borne out by the Galactic Civil War. However, by the time of the Rebellion, the Empire has not yet recovered from the economic and military exhaustion of the Clone Wars, nor has the Empire encouraged independent companies to develop new ideas. In many cases, those most willing to innovate are the ones who have the fewest resources and the least safety with which to do so. While the Empire focuses on mammoth superweapons designed to strike fear into the populace, the Alliance turns to new uses of older technologies as a matter of survival. Rogues and honest beings alike must carefully consider the consequences of developing new technology and wonder who might come to claim it.

This chapter presents new Weapons, Equipment, and Droids that are available for use by anyone in The Rebellion Era. Other chapters in this book present items that are used primarily by The Rebel Alliance (The Rebel Alliance), The Galactic Empire (The Empire), and The Fringe (Fringe Factions).

Imperial Contraband

See also: Restricted Items

While the Empire controls the galaxy, a number of items that were once merely Rare or Restricted become Illegal contraband. As a result, many pieces of equipment that were legal (If tightly regulated) under the Republic are outlawed entirely, affecting not only their availability but also the penalty for being caught with such items. Many items with a particular availability tag (Licensed, Restricted, Military, Illegal, or Rare) are more tightly restricted or outright banned under the Empire. For example, Lightsabers, which were once given the Rare availability tag, become Illegal under Imperial rule.

As a general guideline, the availability tags for equipment in the Saga Edition Core Rulebook are accurate representations of those items' availability during the time of the Empire, with a few exceptions. All weapons in the Lightsabers weapon group are considered Illegal and Rare, although the Empire overlooks possession of such items for its chosen representatives. Additionally, items with a Military availability cannot be obtained legally through non-Imperial channels, not even by local planetary militias and system defense forces (Most of which are absorbed by the Empire, anyway). Military items obtained on the Black Market are Illegal in the hands of private citizens, and those who carry such items risk stiff penalties if they are discovered.

Melee Weapons

The Empire does not see melee weapons other than Lightsabers as a major threat. Its laws regarding such weapons are usually lax, and it does not use sophisticated methods to detect them. Unpowered melee weapons are ignored as too primitive to worry about, and even vibro weapons are considered irrelevant to blaster-armed Stormtroopers. In general, civilians and crime lords think that bringing a Vibrodagger to a meeting is less unfriendly than openly carrying a Blaster Pistol.

ADVANCED MELEE WEAPON SIZE COST DAMAGE STUN SETTING WEIGHT TYPE AVAILABILITY
Energy Lance Large 3500 2d8 NO 5 kg Piercing and Energy Restricted
Power Lance Large 2500 2d8 NO 5 kg Bludgeoning and Energy Licensed
SIMPLE WEAPON SIZE COST DAMAGE STUN SETTING WEIGHT TYPE AVAILABILITY
Axe1 Medium 35 1d8 NO 2 kg Slashing -
Gaderffii Large 60 2d4/2d4 NO 5 kg Bludgeoning and Slashing -

1: Can be Thrown

Ranged Weapons

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