Star Wars Saga Edition Wiki
Advertisement

Affiliations: General Units

R2 Series Astromech Droid

The R2 Astromech is Industrial Automaton's most successful series of diagnostic and repair droids, largely due to the compact design that enables it (unlike its predecessors) to fit precisely into the astromech sockets of starfighters. An R2 unit performs all of the most complex astrogation, flight data, technical diagnosis, and power management tasks, freeing fighter pilots to concentrate on staying alive.

The R2 Astromech Droid is surprisingly versatile for its size. R2s boast an overwhelming array of tools and sensors, all tucked away behind various access panels, keeping the housing largely free of obstructions. Industrial Automaton's designers even found a way to include "Wasted Space" in the chassis, allowing internal storage, easy upgrades, and modifications. Even the four standard appendages (two manipulator arms, an electric arc welder, and a circular saw) can be quickly and easily switched out with a number of specialty arms available. The two empty slots are typically filled with a Fire Extinguisher and a computer interface probe (for an additional cost).

R2-Series Astromech Droids can be played as Droid Heroes.

R2-Series Astromech Droid Statistics (CL 0)[]

Small 2nd-Degree Droid Nonheroic 2

Initiative: +3; Senses: Darkvision, Perception +8

Languages: Basic (understand only), Binary, 2 Unassigned

Defenses[]

Reflex Defense: 13 (Flat-Footed: 11), Fortitude Defense: 9, Will Defense: 10

Hit Points: 7, Damage Threshold: 9

Immune: Droid Traits

Offense[]

Speed: 6 Squares (Wheeled), 4 Squares (Walking), 9 Squares (Flying (Limited)); Magnetic Feet

Melee: Electroshock Probe +0 (1d8 (Ion))

Ranged: By Weapon +3

Base Attack Bonus: +1; Grapple: -2

Base Stats[]

Abilities: Strength 9, Dexterity 14, Constitution -, Intelligence 15, Wisdom 10, Charisma 7

Feats: Skill Focus (Mechanics), Skill Focus (Use Computer), Skill Training (Perception), Toughness, Weapon Proficiency (Simple Weapons)

Skills: Mechanics +13 (+15 to Diagnose Problems), Perception +8, Pilot +8, Use Computer +13

Droid Systems: Wheeled Locomotion, Walking Locomotion, Flying Locomotion (Limited), Magnetic Feet, Heuristic Processor, 6 Tool Appendages, 1 Claw Appendage, Compartment Space (2 kg), Darkvision, Diagnostics Package, Improved Sensor Package

Possessions: Astrogation Buffer (Storage Device, 10 Memory Units), Circular Saw, Electroshock Probe, Fire Extinguisher, Electric Arc Welder, Holorecorder, Holoprojector

Availability: Licensed; Cost: 7,500 credits

R2-Series Astromech Droid Protocol Format[]

Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids

See also: Protocol Format

Small 2nd-Degree Droid

Hit Points: 7

Damage Threshold: 8

System Actions[]

Move (1 Swift Action, 2/Turn)[]

The R2-Series Astromech Droid moves 6 squares (Wheeled), 4 squares (Walking), or 9 squares (Flying).

Copilot (1 Swift Action, 1/Turn)[]

The R2-Series Astromech Droid aids a character's Pilot check, providing a +2 bonus to the check.

Improve Access (2 Swift Actions, 1/Turn)[]

The R2-Series Astromech Droid makes a Use Computer check against a target computer's Will Defense to improve the computer's Attitude toward it.

Issue Routine Command (1 Swift Action, 1/Turn)[]

The R2-Series Astromech Droid issues a routine command to a computer that has a Friendly Attitude toward it.

Recharge Shields (2 Swift Actions, 1/Turn)[]

The R2-Series Astromech Droid makes a DC 20 Mechanics check. If the check is successful, the Vehicle regains 5 SR, up to its normal maximum.

Regulate Power (2 Swift Actions, 1/Turn)[]

The R2-Series Astromech Droid makes a DC 20 Mechanics check. If the check is successful, the Vehicle moves +1 step on on Condition Track.

Base Stats[]

Skills: Mechanics +13 (+15 to Diagnose Problems), Perception +8, Pilot +8, Use Computer +13

Vital Systems: 6 Tool Appendages, 1 Claw Appendage, Magnetic Feet

Homebrew R2-Series Modifications[]

This Homebrew Content has not been reviewed in a meaningful manner. If you wish to review this content yourself, then see Untested for more details.
Homebrew Warning

Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Droids The R2-Series Astromech Droid was already ubiquitous throughout the galaxy by the dawn of the Clone Wars, but the Republic made extensive use of the well-understood technology throughout the epic conflict. While the standard R2 model was perfectly serviceable, the Republic saw the need to contract Industrial Automaton for a number of software upgrade packages that optimized an R2 for a more specialized role, and pre-programmed them with a range of basic military organizational and technical data for the Vehicles to which it would be assigned to.

Note that an R2-Series Astromech can only possess one of the following upgrades at a time. While it is possible to change which upgrade a Droid has, it requires the original upgrade to be removed first. Costs listed do not include the cost of a stock R2-Series Astromech. The prefix of the name of the astromech is typically changed to reflect the new upgrade. For example, if you wanted to apply the R3 Bombardier upgrade to R2-G7, it would be referred to as R3-G7 after the upgrade. While the technical full name of such a Droid would be R2-R3-G7, with the R3 standing for Republic Upgrade Kit 3, the R2 prefix is almost always dropped in practice.

Further, note that the Scomp Link is considered to be a stock system of the basic R2-Series Astromech Droid, though it does take up one of the two empty slots instead of the Computer Interface Probe.

Modification: R3 Bombardier Upgrade[]

The R3 Bombardier upgrade is one of the first produced for the Republic, and optimizes the R2 unit to function as an astromech onboard clone-controlled bombing craft such as the ARC-170 Starfighter, Y-Wing Bomber, NTB-630 Naval Bomber, and PTB-625 Planetary Bomber. The Droid's systems are optimized to work only on these four craft, providing it with a +2 circumstance bonus to any Pilot, Mechanics or Use Computer checks it makes using those systems, though it takes a -2 penalty to the same checks on other Vehicles.

To modify a standard R2-Series Astromech Droid with the R3 Bombardier upgrade, the following systems are added as per the Modifying Droids rules: Internal Grapple Gun, Internal Comlink, Tactician Battle Computer (for use with ARC-170 Starfighters, Y-Wing Bombers, NTB-630 Naval Bombers, and PTB-625 Planetary Bombers only). Then trade Skill Training (Stealth) for Skill Training (Initiative). These modifications cost 5,500 credits, requiring three DC 15 Mechanics checks that take one hour each, and one DC 10 Use Computer check that takes 30 minutes.

Modification: R4-P Hardwired Upgrade[]

The R4-P Hardwired upgrade was based off a junk Droid designed by Jedi Padawan Anakin Skywalker. Skywalker created the original, R4-P17, out of spare parts and hard-wired it into his master's Delta-7 Aethersprite Interceptor to assist him with some of the technical challenges inherent to the futuristic fighter's complex systems. It was not long before Industrial Automaton issued a standard upgrade kit that made it possible to convert an existing R2 unit into an R4-P unit, helping to ease the learning curve associated with combat flying for The Jedi.

To modify a standard R2-Series Astromech Droid with the R4-P Hardwired upgrade, the following systems are removed; Wheeled Locomotion, Walking Locomotion, Flying Locomotion, Magnetic Feet, 4 Tool Appendages, Internal Storage (2 kg), Circular Saw, and Electroshock Probe. Also, trade the Toughness feat for the Shield Surge feat. The Droid is now considered stationary onboard whatever ship to which it is hardwired.

If mounted externally on a ship, it gains a +5 Cover bonus, if mounted internally; it reduces the maximum passengers by one, but is considered to have Total Cover. Further, while this kit costs 250 credits, the remaining parts can usually be sold for 1,000 credits, or kept to restore the Droid to stock R2-Series status. As a result of the upgrade kit, the R4-P gains the Hardwired trait, detailed below.

Hardwired: As a Swift Action, a Hardwired Droid can automatically aid any crew member in any Use Computer or Mechanics check to provide a +2 bonus to the check. This ability is subject to other Feats and Talents that might increase the bonus provided by the Aid Another Action.

Modification: R4 Mission Specialist Upgrade[]

When The Jedi began using the Delta-7B instead of the standard model, the Hardwired astromech concept was abandoned. Again, part due to Anakin Skywalker's success with his own astromech unit, the trend favored having a versatile Droid that could contribute technical skills after insertions. As a result, this mod became popular with elite clone trooper squads and Jedi units. These units were also pre-loaded with data on Republic military unit designations and protocol to ease their integration into units, giving them familiarity with ranks and responsibilities within the Republic chain of command.

To modify a stock R2-Series Astromech with the R4 Mission Specialist upgrade, add a level of the Nonheroic class, including all relevant modifiers, selecting Gearhead as its feat. Also, with one hour and a DC 15 Mechanics check for each system, add a Remote Starship Starter and a Sensor Booster. The upgrade kit costs 1,000 credits and takes three hours to install, with a DC 15 Mechanics check and a DC 10 Use Computer check.

Modification: R6 Starfighter Mission Specialist Upgrade[]

Many Jedi and clone starfighter pilots found that the versatility of the R4 upgrade was wasted on those who had no need to land their craft and continue engaging in combat on foot. Further, many clones and Jedi were forced to cross-train as pilots. With their limited training, it was decided a very specialized astromech they could transfer with them from ship to ship would be a great advantage. Within the first year of the Clone Wars, input from the best pilots in the Republic led to the R6 Starfighter Mission Specialist upgrade, refocusing the Droid on its primary function.

To modify a stock R2-Series Astromech Droid with the R6 Starfighter Mission Specialist upgrade, first add the hardware. Take one hour and roll a DC 15 Mechanics check for each system, add an Anti-Theft Comlink Locator, Earphone Binary-to-Basic Translator, a Sensor Booster, and a Specialized Subprocessor (Mechanics). Add 1 level of the Soldier class, including all relevant modifiers, adding the On-Board System Link Talent and the Vehicular Surge (if the pilot in question the Droid is assigned to does not have the Pilot skill as a Trained Skill, then Mission Specialist (Pilot) may be taken instead) and Armor Proficiency (Light) feats. Remove the Toughness feat (as well as 2 Hit Points) and add the Gearhead feat. Remove Stealth as a Trained Skill, instead adding Knowledge (Tactics).

Modification: R7 Jedi Mission Specialist Upgrade[]

The R7 Jedi Mission Specialist upgrade was designed specifically as a Jedi companion. Industrial Automaton tried to find the perfect balance between acting as an astromech in the Starfighter and a technical support droid on the ground. Ahsoka Tano and Plo Koon were known to favor this upgrade from its first release eight months into the Clone Wars.

To modify a stock R2-Series Astromech Droid with the R7 Jedi Mission Specialist upgrade, first take six hours and roll six DC 15 Mechanics checks to add an Anti-Theft Comlink Locator, Earphone Binary-to-Basic Translator, a Remote Starship Starter, a Sensor Booster, and a Specialized Subprocessor (Mechanics). Add 2 levels of the Soldier class, including all relevant modifiers, and take the On-Board System Link Talent and the Jedi Familiarity feat, the Rapport Bonus Feat and Weapon Proficiency (Simple Weapons) as a Multiclass Feat.

Add +1 to Intelligence and +1 to Wisdom as a result of the level-up. Remove the Toughness feat (as well as 2 Hit Points) and add the Gearhead feat. Remove Stealth as a Trained Skill, instead adding Knowledge (Tactics). Add +2 to Wisdom as a result of better operating algorithms.

Modification: R8 Tactical Analyst Upgrade[]

The R8 Tactical Analyst upgrade was designed at the request of The Jedi to assist with military strategy and battlefield decisions. Most Jedi, while trained in personal combat, had little to no experience leading troops, or participating in large-scale battlefield maneuvers. The R8 Tactical Analyst upgrade provided The Jedi with a temporary crutch while they adjusted to the steep learning curve of battlefield command.

To modify a stock R2-Series Astromech Droid with the R8 Tactical Analyst upgrade, first take five hours and roll five DC 15 Mechanics checks to add a Sensor Booster, Automap, Earphone Binary-to-Basic Translator, Internal Defenses, and a Specialized Subprocessor (Knowledge (Tactics)). Then, add 5 more levels of the Nonheroic class, adding +1 to Intelligence, taking Knowledge (Tactics) as a Trained Skill, and the Logic Upgrade: Tactician and Mission Specialist (Knowledge (Tactics)) as feats.

Finally, swap out the Skill Focus (Mechanics) and Toughness feats for the Skill Focus (Knowledge (Tactics)) and Predictive Defense feats, and the Stealth skill for Knowledge (Technology) with three DC 10 Use Computer checks.

Advertisement