Reference Book: Star Wars Saga Edition Galaxy at War

Affiliations: The Galactic Empire

Purge Trooper

Purge Troopers are extremely powerful Battle Droids used in limited numbers by the Empire to hunt down and kill the last of The Jedi just after the end of the Clone Wars. The Purge Trooper is originally conceived by a Techno Union engineer trying to construct Droids better able to fight Jedi Generals in the Clone Wars. The Clone Wars ends before the schematics are finalized, and the scientist is killed in a raid on his research facility only weeks before Order 66. Republic Clone commandos seize the scientist's records, turning them over the Republic Intelligence.

When the Empire comes to power, Imperial Intelligence uncovers the Droid schematics while researching the soon-to-be-hatched Dark Trooper Phase Zero project. The schematics are passed on to Imperial engineers, who take the rough form of the Droid and create the Purge Trooper. Nearly 3 meters tall, with Cortosis Weave Duranium Plating, the Purge Trooper resembles a massive Stormtrooper with dark blue armor. The Purge Trooper is resistant to Lightsaber attacks and loaded with the most advanced information on Jedi tactics. Equipped with magnetic grappler boots that protect them from being hurled around by the Jedis' telekinetic powers, Purge Troopers are programmed to keep Jedi enemies off guard and unable to make full use of their Force abilities.

Purge Troopers can't be played as Droid Heroes.

 Purge Trooper Statistics (CL 8) Edit

Large 4th-Degree Droid Nonheroic 6/Soldier 6

Force Points: 5

Initiative: +13; Senses: Low-Light Vision, Perception +9

Languages: Basic (Understand only), Binary

Defense Edit

Reflex Defense: 20 (Flat-Footed: 18), Fortitude Defense: 26, Will Defense: 17; +5 vs Forced Movement

Hit Points: 78, Damage Reduction: 10 (Cortosis Weave), Damage Threshold: 31

Immune: Droid Traits

Offense Edit

Speed: 8 Squares (Walking); Bantha Rush, Battering Attack, Magnetic Feet

Melee: Purge Blade +19 (2d10+14 (Triple Crit))

Melee: Purge Blade +17 (2d10+14 (Triple Crit)) with Staggering Attack (-2)

Melee: Purge Blade +14 (2d10+14 (Triple Crit)) with Staggering Attack (-5)

Ranged: Missile Launcher +13 (6d6+3, 2-Square Splash)

Base Attack Bonus: +10; Grapple: +28; Trip

Attack Options: Staggering Attack, Triple Crit (Advanced Melee Weapons)

Special Actions: Indomitable

Base Stats Edit

Abilities: Strength 26, Dexterity 14, Constitution -, Intelligence 10, Wisdom 13, Charisma 8

Talents: Indomitable, Melee Smash, Weapon Specialization (Advanced Melee Weapons)

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Bantha Rush, Battering Attack, Staggering Attack, Trip, Triple Crit (Advanced Melee Weapons), Weapon Focus (Advanced Melee Weapons), Weapon Focus (Heavy Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Simple Weapons)

Skills: Initiative +13, Perception +9

Droid Systems: Walking Locomotion, Magnetic Feet, Basic Processor, 2 Hand Appendages, 2 Tool Appendages, Hardened Systems (x3), Improved Sensor Package

Possessions: Purge Blade (As Vibro-Axe), Missile Launcher, Duranium Plating (Droid Armor; +8 Reflex; Cortosis Weave/Phrik Alloy General Template)

Availability: Military; Cost: 31,900 credits

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