FANDOM


Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels

Protodeka Tank Droid
The Protodeka was designed by the Colicoid Creation Nest to be a powerful siege weapon for the Confederacy. This tank had a powerful array of weaponry capable of wiping out columns of Republic Vehicles and infantry or easily blasting down defensive barriers to allow more conventional forces direct access to the enemy. The Protodeka was prohibitively costly, limiting its production, despite its proficiency at siege warfare. It saw limited use at Raxus Prime and Thule, where it was soundly defeated in each instance by a Jedi-piloted TX-130 Saber-Class Fighter Tank. The poor performance in its trial run caused the Separatists to fund other projects, and the lead designer of the Protodeka was locked up in the Fortress of Axion by his own people for the costly failure.

Capabilities Edit

The Protodeka Tank Droid has a number of experimental weapons mounted on it, allowing it to defeat a variety of threats. The rapid-fire turbolasers are automatically braced, reducing the Autofire penalty to -2 (Instead of the normal -5 penalty). The Homing Concussion Missiles Launchers gain a +3 bonus to attack rolls based on their sophisticated homing software package. These can also be Fire-Linked to increase the damage output. The crown jewel, however, is the Seismic Emitter, which is a defensive weapon designed to prevent Jedi and Commando attacks with Lightsabers or shaped charges on its relatively unarmored aft end. When activated, the Seismic Emitter makes an attack against everything within a 4-square radius around itself, without causing itself any damage.

Protodeka Tank Droid Statistics (CL 15) Edit

Colossal Ground Vehicle (Speeder)

Initiative: -2; Senses: Perception +8

Defense Edit

Reflex Defense: 11 (Flat-Footed 11), Fortitude Defense: 28; +11 Armor, Vehicular Combat

Hit Points: 180; Damage Reduction: 20; Damage Threshold: 78

Offense Edit

Speed: 6 Squares; (Maximum Velocity 65 km/h)

Ranged: Light Turbolasers, Rapid-Fire (2) +11* (See Below)

Ranged: Homing Concussion Missiles (2) +14 (See Below)

Ranged: Seismic Emitter +11 (See Below)

Fighting Space: 12x12 Squares (Character Scale); Total Cover

Base Attack Bonus: +5; Grapple: +43

Attack Options: Autofire (Light Turbolasers, Rapid-Fire; Homing Concussion Missiles), Optional Fire-Link (Light Turbolasers, Rapid-Fire; Homing Concussion Missiles)

Special Actions: Battlefield Effects

*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Abilities Edit

Strength: 46, Dexterity: 10, Constitution: -, Intelligence: 18

Skills: Initiative -2, Mechanics +8, Perception +8, Pilot -2, Use Computer +11

Ship Statistics Edit

Crew: 0 (Expert Crew Quality); Passengers: None

Cargo: None; Consumables: 1 Week; Carried Craft: None

Payload: 24 Homing Concussion Missiles

Availability: Military; Cost: 800,000 (600,000 Used)

Emplacement Points: 1

Weapon Systems Edit

Light Turbolasers, Rapid-Fire (Pilot) Edit

Attack Bonus: +11 (+9 Autofire) (-9 against targets smaller than Colossal (-11 Autofire)), Damage: 3d10x5 (4d10x5 Fire-Linked)

Homing Concussion Missiles (Pilot) Edit

Attack Bonus: +14 (+9 Autofire), Damage: 7d10x2 (8d10x2 Fire-Linked), 4-Square Splash

Seismic Emitter (Pilot) Edit

Attack Bonus: +11, Damage: 9d10x2, 4-Square Splash

Community content is available under CC-BY-SA unless otherwise noted.