Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide
You are a veteran of privateering and have learned the secrets of fighting aboard Starships.
Armored Spacer[edit | edit source]
Attract Privateer[edit | edit source]
You attract a loyal Privateer Lieutenant. The Lieutenant is a Nonheroic character who has a Class Level equal to three-quarters of your Character Level, rounded down.
You can select this Talent multiple times. Each time you do so, you gain another Privateer. Each Privateer who accompanies you on an adventure is entitled to an equal share of the total Experience Points earned for the adventure. For example, a Privateer who accompanies a party of five heroes on an adventure receives one-sixth of the XP that the group earns.
Blaster and Blade I[edit | edit source]
When you make a single attack with an Advanced Melee Weapon as a Standard Action, you can immediately make an attack with a Pistol as a Free Action, provided you have both the Advanced Melee Weapon and the Pistol in your hands when the melee attack is made. You apply the normal penalties for fighting with two weapons to both of these attacks.
Blaster and Blade II[edit | edit source]
When you are wielding both an Advanced Melee Weapon and a Pistol, you treat the Advanced Melee Weapon as though you were wielding it two-handed (Including doubling your Strength bonus on damage rolls).
Blaster and Blade III[edit | edit source]
Boarder[edit | edit source]
Ion Mastery[edit | edit source]
You know the typical weaknesses of Vehicles and Droids, and you know how to preserve such targets for capture rather than destroying them. When attacking with Ion weapons, you gain a +1 bonus on attack rolls and deal +1 die of Ion damage.
Multiattack Proficiency (Advanced Melee Weapons)[edit | edit source]
You can take this Talent multiple times; each time you take this Talent, you reduce the penalty on your attack rolls by an additional 2.
Preserving Shot[edit | edit source]
When you deal damage with a Vehicle Weapon that is equal to or greater than both the target Vehicle's current Hit Points and the target Vehicle's Damage Threshold (That is, when you would deal enough damage to destroy the target Vehicle), you can choose to use this Talent. Instead of dealing full damage, you instead deal half damage to your target and move it -1 step along the Condition Track. In addition, you disable the ship's sublight engines and hyperdrive. The ship cannot move or make a jump to lightspeed until it receives Repairs.