Affiliations: General Units
The prisoners are a diverse group of Nonheroic technicians, civilians, and other personnel that the Separatists find useful as labor or sources of information. Although the Droids are under orders to avoid injuring the prisoners, they will not hesitate to Stun or incapacitate the captives to prevent them from escaping. Prisoner Squads typically have four prisoners each, but may be adjusted by the GM as circumstances warrant, such as if some prisoners are already lost to the transport ship.
The prisoners move on the initiative of the Battle Droids or the hero they are currently following, but they may not take more than one turn in a round simply by switching between heroes. The prisoners follow all instructions from the Droids until their escorts are destroyed, or until one of the heroes moves adjacent to a squad of prisoners and no Droids are adjacent. Squads that are adjacent to both Droids and heroes will not move. Squads adjacent only to a hero will follow that hero's instructions and become that hero’s Follower until escorted out of danger (Typically the map edge). The prisoners move on the hero’s turn, using Follower Actions.
Prisoner Squad Statistics (CL 3) Edit
Languages: Basic, 1 Unassigned
Hit Points: 12, Damage Threshold: 20
Immune: Squad Traits
Speed: 6 Squares
Ranged: By Weapon +6 (1-Square Splash)
Base Stats Edit