Reference Book: Star Wars Saga Edition Scum and Villainy

Affiliations: Black Sun

The enigmatic leader of the Black Sun crime syndicate leading up to and during the Galactic Civil War, Prince Xizor is a dangerous Falleen whose physical prowess it outmatched only by his brilliance and cunning. Xizor rose to lead the Black Sun crime syndicate thanks to his ruthlessness and his ability to outthink his opponents, and Xizor prides himself on his ability to read people. Xizor believes (Perhaps too much) that there is no one in the galaxy that he cannot read and manipulate, including Darth Vader and the Emperor. In addition to his vicious cunning, Prince Xizor also keeps himself in peak physical condition, and is skilled in a variety of martial arts and marksmanship. Unlike many of his fellow crime lords, Xizor does not leave his safety up to his minions and followers, although he does have an expensive and well-trained Human Replica Droid bodyguard, Guri.

Xizor is a tall, muscular Falleen with green, scaly skin and long black hair pulled back in a topknot. Xizor owns a skyhook that floats in the space above Coruscant, and has a personal StarViper-Class Assault Fighter (The Virago) he uses for transportation.

 Prince Xizor Statistics (CL 16) Edit

Medium Falleen Noble 7/Crime Lord 9

Destiny Points: 2; Force Points: 6; Dark Side Score: 14

Initiative: +14; Senses: Perception +20

Languages: Basic, Bocce, Bothese, Fallen, High Galactic, Huttese, Rodese, Ryl, Sullustese

Defenses Edit

Reflex Defense: 32 (Flat-Footed: 28), Fortitude Defense: 26 (31 vs Falleen Pheromones), Will Defense: 32

Hit Points: 80, Damage Threshold: 26

Offense Edit

Speed: 6 Squares

Melee: Unarmed +13 (1d10+9)

Ranged: Blaster Pistol +13 (3d6+8)

Base Attack Bonus: +12, Grab: +13

Attack Options: Point-Blank Shot, Precise Shot, Sniper

Special Actions: Command Cover (+4), Impel Ally III, Improved Weaken Resolve, Inspire Fear III, Notorious, Pheromones, Presence, Unsavory Reputation, Wealth

Species Traits (Falleen): Hold Breath, Pheromones, Pheromone Acclimation

Base Stats Edit

Abilities: Strength 13, Dexterity 12, Constitution 10, Intelligence 17, Wisdom 14, Charisma 16

Talents: Impel Ally I, Impel Ally II, Impel Ally III, Improved Weaken Resolve, Inspire Fear I, Inspire Fear II, Inspire Fear III, Notorious, Presence, Unsavory Reputation, Weaken Resolve, Wealth

Feats: Linguist, Martial Arts I, Martial Arts II, Martial Arts III, Point-Blank Shot, Precise Shot, Skill Focus (Deception), Skill Focus (Perception), Skill Focus (Persuasion), Sniper, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +21, Gather Information +16, Initiative +14, Knowledge (Bureaucracy) +16, Knowledge (Galactic Lore) +16, Knowledge (Social Sciences) +16, Perception +20, Persuasion +21 (May reroll to Intimidate, may keep better result), Pilot +14

Possessions: Blaster Pistol, Comlink (Short-Range), Guri, The Virago, Fine Robes, Various Personal Belongings

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