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See also: Heroic Classes

Prestige Classes offer abilities and powers otherwise inaccessible to heroes and GM characters, focusing them in specific directions. A character with a Prestige Class is generally more specialized, yet perhaps slightly more powerful, than a character without one.

A character can't begin as a member of a Prestige Class. Abilities granted by Prestige Classes are acquired only by meeting the requirements specific to each example, which almost always demand- in effect- that a character be a least mid-level. Additionally, there may be non-rules-related requirements that must be met in-game, such as group membership fees, special training exercises, or quests.

Prestige Classes are purely optional, and always under the purview of the Gamemaster. Even though a few examples can be found below, they are idiosyncratic to each campaign, and thus many Gamemasters may choose to not allow them or only use them for GM characters.

Prestige Classes Edit

The following table summarizes the Prestige Classes described in the Star Wars Saga Edition Core Rulebook. Some Prestige Classes (Such as Crime Lord, Sith Apprentice, and Sith Lord) are more appropriate for GM characters, and the Gamemaster may declare these classes off-limits for heroes. For this reason, a player should consult with their Gamemaster before angling her character toward a particular Prestige Class.

Requirements Edit

All Prestige Classes have certain requirements that a character must fulfill prior to taking the first level in that class. Among the most common requirements are a minimum Character Level, a minimum Base Attack Bonus, being Trained in certain skills, or having certain Feats. These requirements make it easier for certain types of characters to become members of a given Prestige Class. For example, a Scout could potentially take their first level of Bounty Hunter as an 8th-level character.

PRESTIGE CLASS PREREQUISITES DESCRIPTION
Ace Pilot Minimum Level: 7th

Trained Skills: Pilot

Feats: Vehicular Combat

Extraordinary Vehicle pilot.
Bounty Hunter Minimum Level: 7th

Trained Skills: Survival

Talents: At least two Talents from the Awareness Talent Tree

Expert at locating and capturing fugitives.
Crime Lord Minimum Level: 7th

Trained Skills: Deception and Persuasion

Talents: At least one Talent from the Fortune Talent TreeLineage Talent Tree, or Misfortune Talent Tree

Leader of a criminal organization.
Elite Trooper Base Attack Bonus: +7

Feats: Armor Proficiency (Light)Armor Proficiency (Medium)Martial Arts IPoint-Blank Shot

Talents: At least one Talent from the Armor Specialist Talent TreeCommando Talent Tree, Mercenary Talent Tree, or Weapon Specialist Talent Tree

Highly trained soldier or bodyguard.
Force Adept Minimum Level: 7th

Trained Skills: Use the Force

Feats: Force Sensitivity

Talents: Any three Force Talents.

Member of lesser-known Force Tradition.
Force Disciple Minimum Level: 12th

Trained Skills: Use the Force

Feats: Force Sensitivity

Talents: Any two Talents from the Dark Side Devotee Talent TreeForce Adept Talent Tree, or Force Item Talent Tree

Force Powers: Farseeing

Force Techniques: Any one

Master of the deepest mysteries of The Force.
Gunslinger Minimum Level: 7th

Feats: Point-Blank ShotPrecise ShotQuick DrawWeapon Proficiency (Pistols)

Freelance gun-for-hire or troubleshooter.
Jedi Knight Base Attack Bonus: +7

Trained Skills: Use the Force

Feats: Force SensitivityWeapon Proficiency (Lightsabers)

Special: Must have built their own Lightsaber (See Lightsaber Creation), and must be a member of The Jedi

Galactic defender who follows the Jedi Code.
Jedi Master Minimum Level: 12th

Trained Skills: Use the Force

Feats: Force SensitivityWeapon Proficiency (Lightsabers)

Force Techniques: Any one

Special: Must be a member of The Jedi

Galactic guardian and Jedi instructor.
Officer Minimum Level: 7th

Trained Skills: Knowledge (Tactics)

Talents: At least one Talent from the Leadership Talent TreeCommando Talent Tree, or Veteran Talent Tree.

Special: Must belong to any organization with a military or paramilitary division (Examples include the Trade Confederation, the Galactic Empire, the Rebel Alliance, and the New Republic)

Leader of a military task force or group.
Sith Apprentice Minimum Level: 7th

Trained Skills: Use the Force

Feats: Force SensitivityWeapon Proficiency (Lightsabers)

Dark Side Score: Your Dark Side Score must be equal to your Wisdom score (If your Dark Side Score ever becomes less than your Wisdom score, you lose access to all Class Features granted by this Prestige Class (Including Talents) until your Dark Side Score again equals your Wisdom score)

Special: Must be a member of The Sith

Handpicked student of a Sith Lord.
Sith Lord Minimum Level: 12th

Trained Skills: Use the Force

Feats: Force SensitivityWeapon Proficiency (Lightsabers)

Force Techniques: Any one

Dark Side Score: Your Dark Side Score must be equal to your Wisdom score (If your Dark Side Score ever becomes less than your Wisdom score, you lose access to all Class Features granted by this Prestige Class (Including Talents) until your Dark Side Score again equals your Wisdom score)

Special: Must be a member of The Sith

Powerful master of the Dark Side.

Additional Prestige Classes Edit

Below includes all Prestige Classes available through Saga Edition supplements.

PRESTIGE CLASS PREREQUISITES DESCRIPTION
Knights of the Old Republic Campaign Guide
Corporate Agent Minimum Level: 7th

Trained Skills: Gather Information and Knowledge (Bureaucracy)

Feats: Skill Focus (Knowledge (Bureaucracy))

Special: Must be employed by a major interstellar corporation

Governmentlike agents working for corporations.
Gladiator Minimum Level: 7th

Base Attack Bonus: +7

Feats: Improved Damage ThresholdWeapon Proficiency (Advanced Melee Weapons)

Underworld combatants who fight for cash or prizes.
Melee Duelist Minimum Level: 7th

Base Attack Bonus: +7

Feats: Melee DefenseRapid StrikeWeapon Focus (Melee Weapon)

Individuals specialized in single combat.
Force Unleashed Campaign Guide
Enforcer Minimum Level: 7th

Trained Skills: Gather Information and Perception

Talents: At least one talent from the Survivor Talent Tree

Special: Must belong to a law enforcement or similar security organization

Elite law enforcement operative.
Independent Droid Minimum Level: 3rd

Trained Skills: Use Computer

Droid Systems: Heuristic Processor

Special: Must be a Droid

Extremely autonomous and specialized Droids.
Infiltrator Minimum Level: 7th

Trained Skills: Perception and Stealth

Feats: Skill Focus (Stealth)

Talents: At least two Talents from the Camouflage Talent Tree or Spy Talent Tree

Covert and military operatives.
Master Privateer Minimum Level: 7th

Trained Skills: Deception and Pilot

Feats: Vehicular Combat

Talents: Any two Talents from the Misfortune Talent Tree, Smuggling Talent Tree, or Spacer Talent Tree

Expert raider for hire.
Medic Minimum Level: 7th

Trained Skills: Knowledge (Life Sciences) and Treat Injury

Feats: Surgical Expertise

Versatile and mobile healer.
Saboteur Minimum Level: 7th

Trained Skills: Deception, Mechanics, and Use Computer

Disruptive agent able to attack unlikely targets.
Scum and Villainy
Assassin Minimum Level: 7th

Trained Skills: Stealth

Feats: Sniper

Talents: Dastardly Strike

A shadowy agent that kills for credits.
Charlatan Minimum Level: 7th

Trained Skills: Deception and Persuasion

Talents: At least one Talent from the Disgrace Talent Tree, Influence Talent Tree, or Lineage Talent Tree

A master swindler, well acquainted with scams and Con Games.
Outlaw Minimum Level: 7th

Trained Skills: Stealth and Survival

Talents: Any one Talent from the Disgrace Talent Tree or Misfortune Talent Tree

Special: You must be wanted by the authorities in at least one star system

An infamous criminal wanted by one or more governments.
Clone Wars Campaign Guide
Droid Commander Minimum Level: 7th

Trained Skills: Knowledge (Tactics) and Use Computer

Talents: At least one Talent from the Leadership Talent Tree or the Commando Talent Tree

Special: Must be a Droid

Leader specializing in Droid troops.
Military Engineer Base Attack Bonus: +7

Trained Skills: Mechanics and Use Computer

Tech specialist focusing on military hardware.
Vanguard Minimum Level: 7th

Trained Skills: Perception and Stealth

Talents: Any two Talents from the Camouflage Talent Tree or the Commando Talent Tree

Advanced scout who pinpoints enemy forces.
Legacy Era Campaign Guide
Imperial Knight Base Attack Bonus: +7

Trained Skills: Use the Force

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Force Sensitivity, Weapon Proficiency (Lightsabers)

Special: Must be a sworn defender of Emperor Roan Fel

A Jedi Knight loyal to Emperor Roan Fel.
Shaper Minimum Level: 7th

Species: Yuuzhan Vong

Feats: Biotech Specialist

Trained Skills: Knowledge (Life Sciences) and Treat Injury

A Shaper of the Yuuzhan Vong.
Rebellion Era Campaign Guide
Improviser Minimum Level: 7th

Trained Skills: Mechanics, Use Computer

Feat: Skill Focus (Mechanics)

Expert at coming up with quick solutions on the fly.
Pathfinder Minimum Level: 7th

Trained Skills: Perception, Survival

Talents: At least two Talents from the Awareness Talent Tree, Camouflage Talent Tree, or Survivor Talent Tree

Specialist in survival, exploration, and creating safe zones.
Galaxy at War
Martial Arts Master Base Attack Bonus: +7

Feats: Martial Arts I, Martial Arts II, Melee Defense, and at least one of the following Feats: Echani Training, Hijkata Training, K'tara Training, K'thri Training, Stava Training, Tae-Jitsu Training, Teräs Käsi Training, or Wrruushi Training

Talents: At least one Talent from either the Brawler Talent Tree or Survivor Talent Tree

Experts at unarmed, unarmored combat.
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