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''See also: [[Hazards]], [[General Equipment]]''
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In ''Attack of the Clones'', Zam Wesell attempts to assassinate Senator Padmé Amidala using poisonous centipedelike creatures called [[Kouhun|Kouhuns]]. Later, Zam herself is slain by a poisoned [[Kamino Saberdart]]. In ''The Phantom Menace'', the [[Neimoidian|Neimoidians]] pump poisonous gas into the conference room of their Trade Federation battleship in a vain attempt to dispatch Qui-Gon Jinn and Obi-Wan Kenobi.
 
In ''Attack of the Clones'', Zam Wesell attempts to assassinate Senator Padmé Amidala using poisonous centipedelike creatures called [[Kouhun|Kouhuns]]. Later, Zam herself is slain by a poisoned [[Kamino Saberdart]]. In ''The Phantom Menace'', the [[Neimoidian|Neimoidians]] pump poisonous gas into the conference room of their Trade Federation battleship in a vain attempt to dispatch Qui-Gon Jinn and Obi-Wan Kenobi.
   
Poison Hazards are toxins that can be ingested, inhaled, or contracted through contact. They always attack the [[Fortitude Defense]] of a target, ignoring [[Equipment]] bonuses to a target's [[Fortitude Defense]], a target's [[Damage Reduction]], and a target's [[Shield Rating]]. They cause [[Persistent Conditions]] if they move a target down the [[Condition Track]]. The [[Persistent Condition]] cannot be removed until the Poison is cured (See [[Treat Injury]] for more details), or until the Poison fails it's attack roll against a target once. Contact Poisons can be applied to weapons; when a poisoned weapon damages the target, the Poison then makes it's attack against the target's [[Fortitude Defense]].
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Poison Hazards are toxins that can be Ingested, Inhaled, or contracted through contact. They always attack the [[Fortitude Defense]] of a target, ignoring [[Equipment]] bonuses to a target's [[Fortitude Defense]], a target's [[Damage Reduction]], and a target's [[Shield Rating]]. They cause [[Persistent Conditions]] if they move a target down the [[Condition Track]]. The [[Persistent Condition]] cannot be removed until the Poison is cured (See [[Treat Injury]] for more details), or until the Poison fails it's attack roll against a target once. Contact Poisons can be applied to Weapons; when a poisoned weapon damages the target, the Poison then makes its attack against the target's [[Fortitude Defense]].
   
 
A creature that dies from Poison damage can be [[Revived]], however, [[Reviving]] a creature doesn't remove the Poison from it's system; the Poison must be treated separately.
 
A creature that dies from Poison damage can be [[Revived]], however, [[Reviving]] a creature doesn't remove the Poison from it's system; the Poison must be treated separately.
   
A creature wearing a functional [[Breath Mask]] is immune to Inhaled Poisons, including Toxic Gasses and [[Toxic Atmosphere|Toxic Atmospheres]]. Poisons affect only living creatures; [[Droids]] and [[Vehicles]] are immune.
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A creature wearing a functional [[Breath Mask]] is immune to Inhaled Poisons, including Toxic Gases and [[Toxic Atmosphere|Toxic Atmospheres]]. Poisons affect only living creatures; [[Droids]] and [[Vehicles]] are immune.
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{| class="wikitable"
==== '''Dioxis (CL 8)''' ====
 
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!POISON
Dioxis is an Inhaled Poison. Each round a living creature is exposed to Dioxis, make an attack roll (1d20 + 10) against the target's [[Fortitude Defense]]. If the attack succeeds, the target takes 4d6 points of damage, and moves -1 [[Persistent]] step down the [[Condition Track]]. If the attack fails, the target takes only half damage, and doesn't move down the [[Condition Track]]. The Poison attacks each round until cured with a successful DC 25 [[Treat Injury]] check.
 
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!APPLICATIONS
==== '''Knockout Drugs (CL 2)''' ====
 
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!CHALLENGE LEVEL
When a creature ingests Knockout Drugs, make an attack roll (1d20 + 5) against the target's [[Fortitude Defense]]. If the attack succeeds, the target moves -1 [[Persistent]] step down the [[Condition Track]]. The Poison attacks each round until cured with a successful DC 15 [[Treat Injury]] check.
 
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|-
==== '''Paralytic Poison (CL 5)''' ====
 
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! colspan="3" |Saga Edition Core Rulebook
When a living creature is injected with a Paralytic Poison, make an attack roll (1d20 + 10) against the target's [[Fortitude Defense]]. If the attack succeeds, the target moves -1 [[Persistent]] step down the [[Condition Track]]. A target moved to the end of the [[Condition Track]] by Paralytic Poison is immobilized, but not unconscious. The Poison attacks each round until cured with a successful DC 15 [[Treat Injury]] check.
 
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|-
 
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|[[Knockout Drugs]]
== Additional Poisons ==
 
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|Ingested
The below items include all Poisons found throughout all the ''Star Wars Saga Edition'' addons.
 
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|CL 2
 
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|-
==== '''Sith Poison (CL 10)''' ====
 
 
|[[Paralytic Poison]]
When a creature takes damage from a Weapon coated with Sith Poison or ingests a substance tainted with the Sith Poison, make an attack roll (1d20+12) against the target's [[Fortitude Defense]]. If the attack succeeds, the target takes 4d6 points of damage and moves -1 [[Persistent]] step down the [[Condition Track]]. If the attack fails, the target takes no damage. Whether it succeeds or fails, the Sith Poison feeds the target's anger drawing it closer to the [[Dark Side]] until the effect is negated. Every time the target spends a [[Force Point]], make an attack roll (1d20+12) against the target's [[Will Defense]]. If the attack succeeds, the character calls upon the [[Dark Side]] and increases their [[Dark Side Score]] by 1. Every time an attack made by the Sith Poison fails, a character can make a DC 25 [[Use the Force]] check to neutralize the Sith Poison. If the Sith Poison attack fails 5 consecutive times, the Sith Poison is neutralized automatically.
 
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|Injected
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|CL 5
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|-
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|[[Dioxis]]
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|Inhaled
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|CL 8
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|-
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! colspan="3" |[[Knights of the Old Republic Campaign Guide]]
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|-
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|[[Sith Poison]]
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|Contact, Ingested
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|CL 10
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|-
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! colspan="3" |[[Jedi Academy Training Manual]]
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|-
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|[[Death Seed Plague]]
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|Contact
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|CL 8
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|-
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! colspan="3" |[[Galaxy at War]]
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|-
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|[[Obah]]
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|Inhaled
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|CL 6
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|-
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|[[Trauger]]
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|Inhaled
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|CL 14
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|-
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! colspan="3" |[[Galaxy of Intrigue]]
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|-
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|[[Bundar Root]]
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|Ingested
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|CL 1
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|-
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|[[Quongoosh Essence]]
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|Ingested
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|CL 3
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|-
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|[[Devaronian Blood-Poison]]
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|Contact
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|CL 4
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|-
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|[[Chuba Poison]]
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|Ingested
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|CL 8
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|-
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|[[Irksh Poison]]
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|Ingested
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|CL 13
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|-
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|[[Trihexalon]]
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|Contact
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|CL 15
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|-
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! colspan="3" |[[Homebrew Content]] - [[Clone Wars Saga Edition Fan Sourcebook]]
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|-
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|[[Dihexalon]]
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|Contact
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|CL 4
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|-
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|[[Nytinite]]
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|Contact
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|CL 4
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|-
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|[[Clone-Nano Virus]]
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|Contact, Inhaled
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|CL 6
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|-
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|[[Clone-Killer Gas]]
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|Inhaled
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|CL 8
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|-
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|[[Paraleptin/Tritoxinate]]
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|Contact, Ingested, Inhaled
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|CL 8
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|-
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|[[Tisyn-C Nerve Gas]]
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|Contact, Inhaled
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|CL 8
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|-
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|[[Blue Shadow Virus]]
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|Contact, Inhaled
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|CL 10
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|-
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! colspan="3" |[[Homebrew Content]] - [[New Jedi Order Campaign Guide]]
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|-
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|[[Bo'tous Toxin]]
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|Inhaled
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|CL 12
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|}[[Category:Hazards]]

Revision as of 03:08, 22 March 2020

See also: Hazards, General Equipment

In Attack of the Clones, Zam Wesell attempts to assassinate Senator Padmé Amidala using poisonous centipedelike creatures called Kouhuns. Later, Zam herself is slain by a poisoned Kamino Saberdart. In The Phantom Menace, the Neimoidians pump poisonous gas into the conference room of their Trade Federation battleship in a vain attempt to dispatch Qui-Gon Jinn and Obi-Wan Kenobi.

Poison Hazards are toxins that can be Ingested, Inhaled, or contracted through contact. They always attack the Fortitude Defense of a target, ignoring Equipment bonuses to a target's Fortitude Defense, a target's Damage Reduction, and a target's Shield Rating. They cause Persistent Conditions if they move a target down the Condition Track. The Persistent Condition cannot be removed until the Poison is cured (See Treat Injury for more details), or until the Poison fails it's attack roll against a target once. Contact Poisons can be applied to Weapons; when a poisoned weapon damages the target, the Poison then makes its attack against the target's Fortitude Defense.

A creature that dies from Poison damage can be Revived, however, Reviving a creature doesn't remove the Poison from it's system; the Poison must be treated separately.

A creature wearing a functional Breath Mask is immune to Inhaled Poisons, including Toxic Gases and Toxic Atmospheres. Poisons affect only living creatures; Droids and Vehicles are immune.

POISON APPLICATIONS CHALLENGE LEVEL
Saga Edition Core Rulebook
Knockout Drugs Ingested CL 2
Paralytic Poison Injected CL 5
Dioxis Inhaled CL 8
Knights of the Old Republic Campaign Guide
Sith Poison Contact, Ingested CL 10
Jedi Academy Training Manual
Death Seed Plague Contact CL 8
Galaxy at War
Obah Inhaled CL 6
Trauger Inhaled CL 14
Galaxy of Intrigue
Bundar Root Ingested CL 1
Quongoosh Essence Ingested CL 3
Devaronian Blood-Poison Contact CL 4
Chuba Poison Ingested CL 8
Irksh Poison Ingested CL 13
Trihexalon Contact CL 15
Homebrew Content - Clone Wars Saga Edition Fan Sourcebook
Dihexalon Contact CL 4
Nytinite Contact CL 4
Clone-Nano Virus Contact, Inhaled CL 6
Clone-Killer Gas Inhaled CL 8
Paraleptin/Tritoxinate Contact, Ingested, Inhaled CL 8
Tisyn-C Nerve Gas Contact, Inhaled CL 8
Blue Shadow Virus Contact, Inhaled CL 10
Homebrew Content - New Jedi Order Campaign Guide
Bo'tous Toxin Inhaled CL 12