Reference Book: Star Wars Saga Edition Threats of the Galaxy
Pirate Captains are an eccentric mix of characters, encompassing everything from flamboyant rogues commanding rotting ships to grim-faced brutes who slaughter and kill with caprice. Like most Pirates and Privateers, Pirate Captains rarely choose their lot, and most have had their status thrust upon them. Pirate Captains come from a variety of backgrounds and include disgraced nobles, ex-slaves, and fugitives from justice. What separates these characters from their crews is a special quality that gives them the edge to claw their way to the top of the heap and take charge. Yet, any Thug can rule through brute force, so it also takes cunning and strength for a captain to hold their command.
The first priority of any Pirate Captain is to keep their crew happy. Mutiny is a common problem among Pirates, and although every captain has a certain amount of goodwill born from the loyalties they earned when they took command, no Pirate will risk their life for their captain when they're poor or hungry. Therefore, Pirate Captains usually mask their personal greed to ensure that they take care of their men.
Pirate Captain Statistics (CL 11) Edit
Force Points: 8
Languages: Basic, 3 Unassigned
Hit Points: 66, Damage Threshold: 23
Speed: 6 Squares
Melee: Vibroblade +9 (2d6+5)
Ranged: Blaster Pistol +8 (3d8+3)
Ranged: Hold-Out Blaster Pistol +8 (3d6+5)
Base Stats Edit
Feats: Double Attack (Advanced Melee Weapons), Linguist, Melee Defense, Point-Blank Shot, Quick Draw, Skill Focus (Persuasion), Toughness, Weapon Finesse, Weapon Focus (Advanced Melee Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)