Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: The Fringe, The Blazing Claw, The Crimson Axe

Pirate Captains are an eccentric mix of characters, encompassing everything from flamboyant rogues commanding rotting ships to grim-faced brutes who slaughter and kill with caprice. Like most Pirates and Privateers, Pirate Captains rarely choose their lot, and most have had their status thrust upon them. Pirate Captains come from a variety of backgrounds and include disgraced nobles, ex-slaves, and fugitives from justice. What separates these characters from their crews is a special quality that gives them the edge to claw their way to the top of the heap and take charge. Yet, any Thug can rule through brute force, so it also takes cunning and strength for a captain to hold their command.

The first priority of any Pirate Captain is to keep their crew happy. Mutiny is a common problem among Pirates, and although every captain has a certain amount of goodwill born from the loyalties they earned when they took command, no Pirate will risk their life for their captain when they're poor or hungry. Therefore, Pirate Captains usually mask their personal greed to ensure that they take care of their men.

 Pirate Captain Statistics (CL 11) Edit

Medium Scoundrel 5/Noble 4/Ace Pilot 2

Force Points: 8

Initiative: +12; Senses: Perception: +6

Languages: Basic, 3 Unassigned

Defenses Edit

Reflex Defense: 27 (Flat-Footed: 25), Fortitude Defense: 23 (28 against Extreme Temperatures), Will Defense: 23

Hit Points: 66, Damage Threshold: 23

Offense Edit

Speed: 6 Squares

Melee: Vibroblade +9 (2d6+5)

Melee: Vibroblade +4 (2d6+5) and Vibroblade +4 (2d6+5) with Double Attack

Ranged: Blaster Pistol +8 (3d8+3)

Ranged: Hold-Out Blaster Pistol +8 (3d6+5)

Base Attack Bonus: +6, Grab: +8

Attack Options: Double Attack (Advanced Melee Weapons), Hyperdriven, Melee Defense, Point-Blank Shot, Spacehound, Starship Raider

Special Actions: Demand Surrender, Presence, Quick Draw

Base Stats Edit

Abilities: Strength 10, Dexterity 14, Constitution 10, Intelligence 13, Wisdom 13, Charisma 17

Talents: Demand Surrender, Hyperdriven, Presence, Spacehound, Starship Raider, Vehicular Evasion

Feats: Double Attack (Advanced Melee Weapons), Linguist, Melee Defense, Point-Blank Shot, Quick Draw, Skill Focus (Persuasion), Toughness, Weapon Finesse, Weapon Focus (Advanced Melee Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +13, Gather Information +13, Initiative +12, Knowledge (Tactics) +11, Persuasion +13, Pilot +12

Possessions: Vibroblade, Blaster Pistol, Hold-Out Blaster Pistol in Holster (Concealed), Comlink (Encrypted), All-Temperature Cloak, Utility Belt (Standard), Space Transport or Capital Ship

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