Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

Pinook Fighter-page-001

It is often said that the design of the Pinook Fighter is so bad that it couldn't have happened by accident. Though such statements are meant to be humorous, they are actually true. Built by Joraan Drive Systems, the Pinook suffered from heavy Imperial restrictions on its available armament, weapons, and power supply. Since Joraan Drive Systems was not a strong supporter of the New Order, its board of directors could not convince Imperial inspectors to allow the Pinook to be sold to allies of the Empire. As a result, the inspectors considered the ship to be a purely civilian craft and saw no need to let the company give it any serious combat ability.

The Pinook Fighter is slow, poorly armed, and underpowered. It's inexpensive, but that consideration pales in light of its performance. The ship can be overflown by a Y-Wing and outgunned by jury-rigged Ugly Fighters built from spare parts. The Pinook has seen some success as a training vessel, since it is cheap enough to risk with raw pilots, but no force that fields the ship in combat expects it to do anything but report the presence of an enemy before being destroyed. The sales and performance of the Pinook Fighter are so poor that Joraan Drive Systems secretly constructs Starfighters for criminal organizations just to stay solvent.

 Pinook Fighter Statistics (CL 6) Edit

Huge Starfighter

Initiative: +4; Senses: Perception +5

Defense Edit

Reflex Defense: 12 (Flat-Footed 11), Fortitude Defense: 24; +3 Armor

Hit Points: 75; Damage Reduction: 10; Shield Rating: 10; Damage Threshold: 34

Offense Edit

Speed: Fly 9 Squares (Character Scale), Fly 3 Squares (Starship Scale); (Maximum Velocity 600 km/h)

Ranged: Light Laser Cannons +4 (See Below)

Fighting Space: 3x3 Squares (Character Scale), 1 Square (Starship Scale); Total Cover

Base Attack Bonus: +0; Grapple: +24

Attack Options: Autofire (Light Laser Cannons)

Abilities Edit

Strength: 38, Dexterity: 12, Constitution: -, Intelligence: 14

Skills: Initiative +4, Mechanics +5, Perception +5, Pilot +4, Use Computer +5

Ship Statistics Edit

Crew: 1 (Normal Crew Quality); Passengers: None

Cargo: 25 Kilograms; Consumables: 1 Week; Carried Craft: None

Hyperdrive: Class 1.5, Navicomputer

Availability: Restricted; Cost: 50,000 (25,000 Used)

Weapon Systems Edit

Light Laser Cannons (Pilot) Edit

Attack Bonus: +4 (-1 Autofire), Damage: 3d10x2

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