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'''Retry: '''You can make a Perception check every time you have the opportunity to notice something as a [[Combat|Reaction]]. As a [[Combat|Swift Action]], you may attempt to see or hear something that you failed (Or you believed you failed) to notice previously.
 
'''Retry: '''You can make a Perception check every time you have the opportunity to notice something as a [[Combat|Reaction]]. As a [[Combat|Swift Action]], you may attempt to see or hear something that you failed (Or you believed you failed) to notice previously.
   
==== '''Avoid Surprise''' ====
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=== Avoid Surprise ===
 
A Perception check made at the start of a battle determines whether or not you are [[Combat|Surprised]]. A Perception check made to avoid surprise is a [[Combat|Reaction]].
 
A Perception check made at the start of a battle determines whether or not you are [[Combat|Surprised]]. A Perception check made to avoid surprise is a [[Combat|Reaction]].
   
==== '''Eavesdrop''' ====
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=== Eavesdrop ===
 
A DC 10 Perception check allows you to eavesdrop on a conversation. You must be able to understand the language being spoken. The DC increases to 15 in relatively noisy areas (Such as in a cantina) or 25 in particularly loud areas (Such as a droid factory). Eavesdropping on a conversation is a [[Combat|Standard Action]].
 
A DC 10 Perception check allows you to eavesdrop on a conversation. You must be able to understand the language being spoken. The DC increases to 15 in relatively noisy areas (Such as in a cantina) or 25 in particularly loud areas (Such as a droid factory). Eavesdropping on a conversation is a [[Combat|Standard Action]].
   
==== '''Hear Distant or Ambient Noises''' ====
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=== Hear Distant or Ambient Noises ===
 
A DC 10 Perception check allows you to detect and identify distant or ambient noises. Actively listening for distant or ambient noises is a [[Combat|Standard Action]].
 
A DC 10 Perception check allows you to detect and identify distant or ambient noises. Actively listening for distant or ambient noises is a [[Combat|Standard Action]].
   
==== '''Notice Targets''' ====
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=== Notice Targets ===
 
A Perception check lets you hear or see other targets or detect someone or something sneaking up on you from behind. If the target is actively attempting to remain undetected, your Perception check is opposed by the target's [[Stealth]] check. If the target is not making any special effort to avoid detection, the Perception check DC is determined by the target's size: Colossal, DC -15; Gargantuan, DC -10; Huge, DC -5; Large, DC 0; Medium, DC 5; Small, DC 10; Tiny, DC 15; Diminutive, DC 20; Fine, DC 25. For every 20 meters of distance between you and the target, you take a -5 penalty on your Perception check. You also take a -5 penalty if the target has [[Combat|Concealment]] or [[Combat|Cover]], or a -10 penalty if it has [[Combat|Total Concealment]] or [[Combat|Total Cover]]. Detecting a target that enters your line of sight is a [[Combat|Reaction]]. Actively looking or listening for hidden enemies (Including those to whom you do not have a line of sight) is a [[Combat|Standard Action]]. You can also notice if a character has concealed weapons or objects. Make a Perception check opposed by the target's [[Stealth]] check result. If you win the opposed check, you notice the concealed object. If you win the opposed check by 5 or more, you can tell what kind of object is concealed (For example, distinguishing a blaster from a datapad).
 
A Perception check lets you hear or see other targets or detect someone or something sneaking up on you from behind. If the target is actively attempting to remain undetected, your Perception check is opposed by the target's [[Stealth]] check. If the target is not making any special effort to avoid detection, the Perception check DC is determined by the target's size: Colossal, DC -15; Gargantuan, DC -10; Huge, DC -5; Large, DC 0; Medium, DC 5; Small, DC 10; Tiny, DC 15; Diminutive, DC 20; Fine, DC 25. For every 20 meters of distance between you and the target, you take a -5 penalty on your Perception check. You also take a -5 penalty if the target has [[Combat|Concealment]] or [[Combat|Cover]], or a -10 penalty if it has [[Combat|Total Concealment]] or [[Combat|Total Cover]]. Detecting a target that enters your line of sight is a [[Combat|Reaction]]. Actively looking or listening for hidden enemies (Including those to whom you do not have a line of sight) is a [[Combat|Standard Action]]. You can also notice if a character has concealed weapons or objects. Make a Perception check opposed by the target's [[Stealth]] check result. If you win the opposed check, you notice the concealed object. If you win the opposed check by 5 or more, you can tell what kind of object is concealed (For example, distinguishing a blaster from a datapad).
   
==== '''Search''' ====
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=== Search ===
 
You can carefully examine a 1-Square area or a 1-cubic-meter volume of goods as a [[Combat|Full-Round Action]]. A DC 15 Perception check allows you to find clues, hidden compartments, secret doors, traps, irregularities, and other details not readily apparent within that area. The GM may increase the DC for especially obscure, well-hidden features. You can also search a character for concealed weapons or objects. Make a Perception check opposed by the target's [[Stealth]] check result. If you win the opposed check, you find the concealed object. You receive a +10 circumstance bonus on your Perception check if you physically touch the target to search for concealed items; this requires a [[Combat|Full-Round Action]] and can only be used on a willing, [[Combat|Pinned]], or [[Combat|Helpless]] target.
 
You can carefully examine a 1-Square area or a 1-cubic-meter volume of goods as a [[Combat|Full-Round Action]]. A DC 15 Perception check allows you to find clues, hidden compartments, secret doors, traps, irregularities, and other details not readily apparent within that area. The GM may increase the DC for especially obscure, well-hidden features. You can also search a character for concealed weapons or objects. Make a Perception check opposed by the target's [[Stealth]] check result. If you win the opposed check, you find the concealed object. You receive a +10 circumstance bonus on your Perception check if you physically touch the target to search for concealed items; this requires a [[Combat|Full-Round Action]] and can only be used on a willing, [[Combat|Pinned]], or [[Combat|Helpless]] target.
   
==== '''Sense Deception''' ====
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=== Sense Deception ===
 
You can use Perception to see through deceptive appearances made using the [[Deception]] skill. If your Perception check meets or exceeds the result of the [[Deception]] check, you realize that you're being deceived. Your Perception check to sense the deception is a [[Combat|Reaction]].
 
You can use Perception to see through deceptive appearances made using the [[Deception]] skill. If your Perception check meets or exceeds the result of the [[Deception]] check, you realize that you're being deceived. Your Perception check to sense the deception is a [[Combat|Reaction]].
   
==== '''Sense Influence''' ====
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=== Sense Influence ===
 
Make a Perception check to determine whether someone is under the influence of a [''Mind-Affecting''] [[The Force|Force Power]] or other method of coercion (Assuming the effect isn't obvious). This requires a [[Combat|Full-Round Action]] and a successful DC 20 check.
 
Make a Perception check to determine whether someone is under the influence of a [''Mind-Affecting''] [[The Force|Force Power]] or other method of coercion (Assuming the effect isn't obvious). This requires a [[Combat|Full-Round Action]] and a successful DC 20 check.
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== Additional Perception Applications ==
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The following applications of the Perception skill are compiled from the subsequent reference books released for ''Saga Edition'':
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=== Starship Perception ===
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''Reference Book: [[Star Wars Saga Edition Starships of the Galaxy]]''
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Perception is considerably less effective at the greater distances involved in [[Starship Scale]] combat. As such, you take a -5 penalty on your Perception check for every square of range (Rather than for every 10 squares).

Revision as of 21:21, 27 July 2018

Perception (Wis)

Use this skill to perceive threats as well as your surroundings.

The distance between you and whatever you're trying to perceive affects your Perception check, as do solid barriers and Concealment.

Special: You can Take 10 or Take 20 when making a Perception check. Taking 20 means you spend 2 minutes attempting to notice something that may or may not be there.

Retry: You can make a Perception check every time you have the opportunity to notice something as a Reaction. As a Swift Action, you may attempt to see or hear something that you failed (Or you believed you failed) to notice previously.

Avoid Surprise

A Perception check made at the start of a battle determines whether or not you are Surprised. A Perception check made to avoid surprise is a Reaction.

Eavesdrop

A DC 10 Perception check allows you to eavesdrop on a conversation. You must be able to understand the language being spoken. The DC increases to 15 in relatively noisy areas (Such as in a cantina) or 25 in particularly loud areas (Such as a droid factory). Eavesdropping on a conversation is a Standard Action.

Hear Distant or Ambient Noises

A DC 10 Perception check allows you to detect and identify distant or ambient noises. Actively listening for distant or ambient noises is a Standard Action.

Notice Targets

A Perception check lets you hear or see other targets or detect someone or something sneaking up on you from behind. If the target is actively attempting to remain undetected, your Perception check is opposed by the target's Stealth check. If the target is not making any special effort to avoid detection, the Perception check DC is determined by the target's size: Colossal, DC -15; Gargantuan, DC -10; Huge, DC -5; Large, DC 0; Medium, DC 5; Small, DC 10; Tiny, DC 15; Diminutive, DC 20; Fine, DC 25. For every 20 meters of distance between you and the target, you take a -5 penalty on your Perception check. You also take a -5 penalty if the target has Concealment or Cover, or a -10 penalty if it has Total Concealment or Total Cover. Detecting a target that enters your line of sight is a Reaction. Actively looking or listening for hidden enemies (Including those to whom you do not have a line of sight) is a Standard Action. You can also notice if a character has concealed weapons or objects. Make a Perception check opposed by the target's Stealth check result. If you win the opposed check, you notice the concealed object. If you win the opposed check by 5 or more, you can tell what kind of object is concealed (For example, distinguishing a blaster from a datapad).

Search

You can carefully examine a 1-Square area or a 1-cubic-meter volume of goods as a Full-Round Action. A DC 15 Perception check allows you to find clues, hidden compartments, secret doors, traps, irregularities, and other details not readily apparent within that area. The GM may increase the DC for especially obscure, well-hidden features. You can also search a character for concealed weapons or objects. Make a Perception check opposed by the target's Stealth check result. If you win the opposed check, you find the concealed object. You receive a +10 circumstance bonus on your Perception check if you physically touch the target to search for concealed items; this requires a Full-Round Action and can only be used on a willing, Pinned, or Helpless target.

Sense Deception

You can use Perception to see through deceptive appearances made using the Deception skill. If your Perception check meets or exceeds the result of the Deception check, you realize that you're being deceived. Your Perception check to sense the deception is a Reaction.

Sense Influence

Make a Perception check to determine whether someone is under the influence of a [Mind-Affecting] Force Power or other method of coercion (Assuming the effect isn't obvious). This requires a Full-Round Action and a successful DC 20 check.

Additional Perception Applications

The following applications of the Perception skill are compiled from the subsequent reference books released for Saga Edition:

Starship Perception

Reference Book: Star Wars Saga Edition Starships of the Galaxy

Perception is considerably less effective at the greater distances involved in Starship Scale combat. As such, you take a -5 penalty on your Perception check for every square of range (Rather than for every 10 squares).