Reference Book: Star Wars Saga Edition Galaxy of Intrigue
See also: Sample Skill Challenges
This Skill Challenge represents traveling across a dangerous expanse of wilderness. It can be used in a variety of environments, including the deserts of Tatooine and the jungles of Felucia. Higher-level versions of this Skill Challenge could work in environments that are even more hazardous, such as the toxic surface of Dorin or the volcanic wastes of Mustafar.
Overland Travel Statistics (CL 4)[edit | edit source]
Complexity: 3 (3 Successes per hero before there are no Skill DCs below DC 34)
- Endurance (DC 16): The heroes can attempt to push on even when fatigued, using less water and fewer supplies, and shortening their trip by setting a more brisk pace.
- Knowledge (Life Sciences) or Knowledge (Physical Sciences) (DC 16): The heroes can identify hazards and dangerous wildlife, avoiding potential threats to their safety.
- Perception (DC 21): The heroes can try to plot a course by identifying major landmarks and using those sights to make sure that they remain on the correct path.
- Survival (DC 16): The heroes can attempt to find safe trails and scavenge for more supplies to ease the burden on their resources.
- Treat Injury (DC 21): The heroes can try to treat each others' fatigue and injuries, ensuring that they continue on at a good pace across the dangerous land.
Challenge Effects[edit | edit source]
The following are suggested Challenge Effects for this Skill Challenge:
- Degenerating: This Skill Challenge does not end when the heroes accrue three Failures. Instead, the general difficulty category for Skill Checks increases by one step for each Failure accrued.
- Extreme Success: A hero who succeeds on a Skill Check by 10 or more earns two Successes instead of one.
- Individual Effort: Each hero must earn three Successes to complete the Skill Challenge.
Success and Failure[edit | edit source]
Success: The heroes reach their destination safely.
Failure: If the heroes accrue enough Failures to shift all Skill DCs to 34, they fail the challenge and become lost in the wilderness. Each hero also loses one Second Wind and gains a Persistent Condition that can be removed only by eight hours of rest in a civilized area. As long as the Persistent Condition remains, the heroes lose one Second Wind each day.