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Reference Book: Star Wars Saga Edition Scum and Villainy

As an Outlaw, you live under a shadow, and everywhere you go, any time you reveal yourself, you risk being noticed and captured. As a result, you develop a number of abilities that help you escape pursuers, even when hopelessly outnumbered.

Confounding Attack Edit

Prerequisites: Tangle Up, Uncanny Instincts

Once per encounter, whenever you would use Uncanny Instincts, you can forgo the movement to make an immediate melee or ranged attack against the opponent that hit you. If your attack is a melee attack that hits and deals damage, you and your opponent immediately switch places; assuming both you and your opponent can end in a legal space.

Double Up Edit

Prerequisites: Find an Opening, Seize the Moment

Once per encounter, whenever you would use Seize the Moment, you can forgo the extra Swift Action to make an immediate melee or ranged attack against the damaged opponent. If your attack is a ranged attack that hits and deals damage, you treat the damage dealt by you and your ally as though it was one attack for purposes of overcoming Damage Reduction, Shield Rating, and determining whether the damage exceeded the target's Damage Threshold.

Find an Opening Edit

Prerequisite: Seize the Moment

Whenever you would use Seize the Moment, you can forgo the Swift Action to be able to Aim as a single Swift Action on your turn.

Opportunistic Defense Edit

Prerequisite: Uncanny Instincts

Once per encounter, whenever you would use Uncanny Instincts, you can forgo this extra movement and instead increase your Reflex Defense by 5 until the end of your next turn.

Preternatural Senses Edit

Once per encounter, as a Reaction, you can add one-half your Class Level to the Defense Score of your choice.

Seize the Moment Edit

Once per round, whenever an ally successfully damages an opponent, you can take a Swift Action as a Reaction.

Tangle Up Edit

Prerequisite: Uncanny Instincts

As a Standard Action, you can make a non-Area Attack melee or ranged attack against an opponent within Range. If the attack hits, you deal half your normal damage (Minimum 1 point), but your opponent loses its next Move Action.

Uncanny Instincts Edit

Once per round whenever an opponent successfully deals damage to you, you can move 1 square as a Reaction. This movement does not provoke Attacks of Opportunity.

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