Reference Book: Star Wars Saga Edition Scum and Villainy
Where there is law, there are those who would break it, circumvent it, and fly in its face. Outlaws are rogue individuals who rightly or wrongly have crossed the line and now pay the price for their indiscretion. Naturally, Outlaws cover a lot of territory, from freedom fighters waging a private war against tyranny to bloodthirsty cutthroats and murderers wanted in twelve systems.
Outlaws can include a whole host of characters, but the most notorious Outlaws are those who make being outside the law their primary profession. Their exploits are the stuff of legend, bucking authority and causing so much trouble that arrest warrants have been issued.
Outlaws sometimes earn respect from common citizens of the galaxy. Regardless of the crimes they commit to earn their outlaw status, their ability to evade capture resonates with those who have suffered from oppression. In some systems, Outlaws can even get supplies, shelter, and support from common folk, and if they help these people, they might be seen as true heroes.
Examples of Outlaws in Star Wars Edit
Cornelius Evazan, Fenn Shysa, Joilli, Ponda Baba, Scoryn.
To qualify to become an Outlaw, a character must fulfill the following criteria:
- Minimum Level: 7th
- Trained Skills: Stealth and Survival
- Talent: Any one Talent from either the Disgrace Talent Tree or the Misfortune Talent Tree
Game Rule Information Edit
The following are the features of the Outlaw Prestige Class:
|LEVEL||BASE ATTACK BONUS||CLASS FEATURES|
|1st||+0||Defense Bonuses, Talent|
At each level, Outlaws gain 1d8 Hit Points + their Constitution modifier.
Force Points Edit
Defense Bonuses Edit
At every odd-numbered level (1st, 3rd, 5th, and so on), the Outlaw selects a Talent. The Outlaw must meet the prerequisites (If any) of the chosen Talent. No Talent can be selected more than once unless expressly indicated. An Outlaw can select a Talent from one of the Talent Trees (Outlaw).
Outlaw must stay one step ahead of the authorities and bounty hunters or risk capture and death. An Outlaw's experiences have taught them to be fast on their feet. Once per encounter, starting at 2nd level, an Outlaw can move 1 additional square whenever they use the Withdraw Action. Thus, if an Outlaw has a base Speed of 6, they can Withdraw up to 4 squares (3 for half speed, +1 for this ability). This bonus increases by 1 at every even level thereafter (+2 squares at 4th, +3 at 6th, +4 at 8th, and +5 at 10th).