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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels
Starship Systems Type: Defense Systems
COATING | AVABILITY | COST | BONUSES | PENALTIES |
---|---|---|---|---|
Agrinium | Restricted | 5000 (Base) | +5 Fortitude vs Radiation | - |
Chromium | Restricted | 20,000 (Base) | +5 DR vs Ion | - |
Condensed Matter
Composite |
Restricted | 12,000 (Base) | -5 Damage when Ramming | - |
Durinium | Military | 80,000 (Base) | +2 DC to Use Sensors | - |
Impervium | Restricted | 50,000 (Base) | +2 DR vs Lasers | +10 to Install DC |
Lead | Licensed | 2000 (Base) | +5 Fortitude vs Radiation | -10% Speed |
Mandalorian Iron | Rare | 25,000 (Base) | +2 DR | +5 to Install DC |
Neuranium | Rare | 150,000 (Base) | +5 Fortitude vs Radiation, +2 DC to Use Sensors | -20% Speed, -10 to Initiative |
VACX | Licensed | 500 (Base) | +2 DR for 5 Rounds | One-Time Usage |
By using certain alloys, compounds, or polymers, it is possible to apply coatings to the hull of a Vehicle to allow the craft to exhibit special qualities. This process costs no Emplacement Points to install, but the installation check and time is treated the same as a component costing 10 Emplacement Points. Upon a successful installation, the ship takes on the benefits and penalties of the particular coating.
Only one coating can be installed on a ship at a time. Because this modification is applied to the outer hull, when repairs are needed on the hull of the ship, repairs are necessary to this modification as well. New coatings can be created at the Gamemaster’s discretion with varying degrees of benefits and penalties. Consult the table above for examples of the effects of various materials.