Star Wars Saga Edition Wiki
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See also: Gamemastering

In addition to Experience Points, the heroes can earn other rewards for their actions. As a general rule, a challenging yet fair encounter should net the heroes resources equal their average level x 2000 credits, to be divided equally among them.

Easy encounters may deliver half as many resources or none at all, and difficult encounters should give 50% more at least. You don't have to hand out resources at the end of the an encounter; often it is best to save the heroes' rewards until the end of the adventure, in the form of a lump-sum payment given to them for completing the adventure's goals.

Resources can take several different forms, as detailed below. For purposes of comparison, all resources are measured in credits.

Credits[]

For many characters, no reward is better than cold, hard cash. This category includes credit vouchers, electronic deposits of credits into a character's account (if the character owns a Credit Chip), credit coins, or Trade Goods (often precious metals).

Credits may be found during the course of an adventure- inside a vault in a Hutt Crime Lord's palace, in front of Trade Goods found in a freighter's cargo hold, or perhaps even in the pockets or baggage of a defeated foe. However, heroes are more likely to receive the bulk of their wealth from grateful benefactors for jobs well done.

Equipment[]

Heroes invariably acquire new Equipment in the course of an adventure, recovering it from the field of battle, seizing it from enemies they defeat, or stealing it from a less-than secure place (such as the hold of a captured Starship or a poorly defended warehouse).

Be judicious when giving out valuable Equipment as a reward. If the heroes find valuable Equipment too often, they will be tempted to spend several minutes after every battle looting bodies for usable gear and later reselling their hawked goods, and this can quickly derail or slow down an adventure.

Always point out notable Equipment that you want the heroes to have ("The Scout Trooper's sniper rifle seems intact, and you can see a Targeting Scope mounted on it"). Meanwhile, never mention mundane Equipment that isn't meant to be useful, or emphasize why the Equipment is either unusable or undesirable ("The smuggler's Blaster Pistol is dirty and rusted, a cheap knock-off of a BlasTech model. You doubt he ever took the time to clean or maintain the weapon").

If your players still spend too much time looting, you should strictly enforce the Encumbrance rules and subtract the value of salvaged Equipment from the rewards you give them.

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