Homebrew Reference Book: The University of Sanbra’s Guide to Xenobiology

Affiliations: Beasts


An Orbalisk is a parasitic creature found on Dxun that live in groups. They lie inactive in caves or other dark places, until finding a suitable host creature on whose skin they would attach in order to feed. Orbalisks, once attached to a host, multiply and grow, eventually enveloping and suffocating their victim. However, the Holocron of Freedon Nadd contains the knowledge to make armament to prevent the Orbalisks from covering the face, hands, and feet of the host, allowing them to keep this armor hidden.

Perhaps by nature or as a result of residing on Dxun (Which is itself a great focus of Dark Side power), Orbalisks are able to feed on the Force-sensitivity of darksiders. It is said that the Orbalisk Armor's durability was such that Lightsabers had a hard time penetrating it, making a wearer largely immune to Lightsaber attacks. The only weakness to this armor were the exposed joints at the neck and wrists, but these gaps were so small a Lightsaber can only barely slice through.

 Orbalisk Statistics (CL 2) Edit

Diminutive Beast 3

Initiative: +12; Senses: Darkvision, Perception +5

Defenses Edit

Reflex Defense: 24 (Flat-Footed: 18), Fortitude Defense: 7, Will Defense: 9

Hit Points: 15, Damage Reduction: 10*, Damage Threshold: 7; Lightsaber Resistance

*May apply to Lightsabers

Offense Edit

Speed: 4 Squares

Melee: Bite +8 (1 plus Poison (See Below))

Fighting Space: 1 Square; Reach: 0 Squares

Base Attack Bonus: +2, Grab: -7

Attack Options: Poison, Swarm, Weapon Finesse

Species Traits: Darkvision, Lightsaber Resistance, Poison, Swarm

Base Stats Edit

Abilities: Strength 4, Dexterity 22, Constitution 6, Intelligence 1, Wisdom 8, Charisma 4

Feats: Skill Training (Initiative), Weapon Finesse

Skills: Initiative +12, Perception +5

 Abilities Edit

Lightsaber Resistance: An Orbalisk retains its Damage Reduction against Lightsabers.

Poison: After a successful Bite attack, the Orbalisk releases a potent venom into its victim. The venom makes an attack of 1d20+15 against the victim's Fortitude Defense. A character with a Dark Side Score or 2 or higher may add twice their Dark Side Score to their Fortitude Defense to resist the venom. On a hit, the victim takes 2d6 damage and moves -3 steps down the Condition Track. The venom attacks each day until cured with a DC 25 Treat Injury check.

Swarm: If several Orbalisks attack the same target, they automatically succeed in Aid Another attempts to Grab the target.

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