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Reference Book: Star Wars Saga Edition Starships of the Galaxy

Nssis-Class Clawcraft

The Chiss use the term "Clawcraft" to describe a broad class of fast, maneuverable Starfighters popular with their Pilots and with military strategists. In fact, there have been dozens of models of Clawcraft over the history of the Chiss Ascendency, as would be expected of any long-lasting galactic government. When used by non-Chiss, however, the term almost always refers to a Nssis-Class Clawcraft, a fusion of Imperial and Chiss technology.

The Nssis-Class Clawcraft can be traced directly to the Imperial forces under the command of Grand Admiral Thrawn. Thrawn had access to Chiss technology in the form of his Household Phalanx and to Imperial resources as a Grand Admiral. Sometime after the Battle of Yavin, Thrawn began trying to merge these technologies, resulting in custom-built craft using the ball cockpit of the TIE design coupled with the claw-wing design common among Chiss Clawcraft. In time, this design was perfected and standardized, becoming the Nssis-Class. Rather than being a hybrid or "Ugly," the Nssis-Class Clawcraft is a customized fighter design drawing on the strong points of two different lines of technology. The design is so efficient that it sees use with Imperial forces, The Chiss Ascendency, and The Empire of the Hand.

Capabilities Edit

The Nssis-Class Clawcraft was intended to be an improvement over the TIE Interceptor. It had similar armament to a TIE/In, but added more armor, modest shields, and a Class 1.5 Hyperdrive. Though not as fast on a straight-out run as a TIE/In, the Clawcraft was significantly more maneuverable. With a week of consumables, the Nssis-Class could do anything a TIE/In could, additionally acting as a long-range scout or attacking far-off targets in large numbers without the aid of a carrier ship.

Early versions of the Clawcraft had neither Astromech Droids nor Navicomputers to plot Hyperspace jumps, instead depending on data from a beacon ship. Such ships could not make a Hyperspace jump more than a day away from a beacon ship or similar source of Hyperspace coordinates. Later models crammed a Navicomputer into each Clawcraft.

 Nssis-Class Clawcraft Statistics (CL 10) Edit

Huge Starfighter

Initiative: +14; Senses: Perception +8

Defense Edit

Reflex Defense: 20 (Flat-Footed 12), Fortitude Defense: 24; +4 Armor, Vehicular Combat

Hit Points: 90; Damage Reduction: 10; Shield Rating: 25; Damage Threshold: 34

Offense Edit

Speed: Fly 16 Squares (Character Scale), Fly 5 Squares (Starship Scale); (Maximum Velocity 1000 km/h)

Ranged: Laser Cannons +11 (See Below)

Fighting Space: 3x3 Squares (Character Scale), 1 Square (Starship Scale); Total Cover

Base Attack Bonus: +5; Grapple: +29

Attack Options: Autofire (Laser Cannons)

Abilities Edit

Strength: 38, Dexterity: 26, Constitution: -, Intelligence: 18

Skills: Initiative +14, Mechanics +8, Perception +8, Pilot +14, Use Computer +8

Ship Statistics Edit

Crew: 1 (Expert Crew Quality); Passengers: None

Cargo: 25 Kilograms; Consumables: 1 Week; Carried Craft: None

Hyperdrive: Class 1.5

Availability: Military; Cost: Not available for sale

Weapon Systems Edit

Laser Cannons (Pilot) Edit

Attack Bonus: +11 (+6 Autofire), Damage: 6d10x2

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