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See also: The Fringe, Heroic Fringers

This article lists Nonheroic units of The Fringe and their relevant eras. If a unit is available in multiple eras, they will be shown in each era's section that they appear.

All Eras of Play Edit

See also: Eras of Play

NAME CHALLENGE LEVEL AFFILIATION NOTES

Saga Edition Core Rulebook

Dark Side Marauder CL 4 A dark-side user of The Force who has a hunger for personal power.
Assassin CL 5 Killer-for-Hire.
Bounty Hunter CL 7 An individual who hunts others for credits, bringing them back dead or alive.
Crime Lord CL 8 Typically the leader of a criminal organization.

Threats of the Galaxy

Swoop Gang Member CL 2 Idle youths engaging in acts of vandalism and theft aboard their tricked-out swoop bikes.
Con Artist CL 3 A con artist, or grifter is a person who tricked, or conned, other individuals out of their credits or property by way of lying, cheating or defrauding.
Outlaw Tech CL 4 Outlaw Tech is an expert at breaking and entering, hijacking a starship and hotwiring a speeder.
Slicer CL 5 Skilled hackers, often working behind the scenes to wreak havoc.
Pirate CL 6 Rogues that were scattered across the galaxy who would attack, rob or commandeer ships as they saw fit.
Dark Jedi CL 7 Fallen Jedi who have embraced The Dark Side of The Force.
Smuggler CL 7 Couriers for illicit goods in the galaxy.
Swoop Gang Leader CL 7 Leaders of small-time swoop gangs.
Infiltrator CL 9 Expert at breaking into secured areas.
Privateer CL 9 "Legitimate" pirates-for-hire, willing to strike civilian ships under a thin veneer of legitimacy.
Assassin CL 10 Killer-for-Hire.
Bounty Hunter CL 10 Ethically ambiguous hunters, tracking down bounties (Whether legal or not) for their clients.
Hutt Crime Lord CL 11 A member of the Hutt Cartel, often ruling from their fortresses through proxies.
Pirate Captain CL 11 Leader of a group of rogues that were scattered across the galaxy who would attack, rob or commandeer ships as they saw fit.
Crime Lord CL 12 An upper-crust cosmopolitan, often bribing politicians and running under guard businesses.
Dark Jedi Master CL 17 A fallen Jedi Master who, for one reason or another, does not become Sith.

Scum and Villainy

Brawler CL 5 Brawlers are often fighters in illegal (Or at least shadowy) fighting sports or enforcers for mid-level criminals
Data Slicer CL 7 Although a few Data Slicers are upstanding citizens working for a large company or government agency (Overseeing the security of their computer systems), most are engaged in at least some criminal activity
Blockade Runner CL 8 Someone who engaged in the clandestine shipment of goods or people to prevent taxation or some other impediment.
Charlatan CL 8 Charlatans might be simple con artists or cheats, but they can also be spies, investigative reporters, counterintelligence agents, or freedom fighters using misdirection over violence.
Clone Wars Campaign Guide
Trandoshan Bounty Hunter CL 6 Scaly predators, bitterly hunting their hated Wookiee neighbors.
Trandoshan Mercenary CL 13 Unstoppable warriors, often some of the most feared in the galaxy.

Web Enhancements

Aqualish Tech Specialist CL 2 Aggressive smugglers, with a knack for sabotage and spycraft.
Devaronian Drifter CL 2 A Devaronian who is continually moving from place to place, without any fixed home or job.
Trandoshan Fringer CL 2 Bounty hunters and mercenaries, with tough hides and regenerative limbs.
Trandoshan Scavenger CL 2 Scavengers of battlefields, grabbing as much as they can before the governments move in.
Tusken Raider Scout CL 4 Ferocious natives of Tatooine, with harsh opposition to outsiders.
Whiphid Tracker CL 6 Aggressive hunters, often employed as bounty hunters.
Mon Calamari Outlaw Tech CL 7 The Mon Calamari have an artistic flair for technology.

The Old Republic Era Edit

See also: The Old Republic Era

NAME CHALLENGE LEVEL DESCRIPTION

Threats of the Galaxy

Jedi Refugee CL 12 Jedi Refugee who is hiding following the First Jedi Purge.
Malkite Poisoner CL 13 Adept assassins who trained in and perfected their poisoning arts on the planet Malkii, where they got the ingredients for many of their deadly poisons.
Knights of the Old Republic Campaign Guide
Independent HK-Series Droid CL 1 A low-powered HK unit, likely used to base concepts on before mass production begins.
Devastator War Droid CL 5 The Old Republic restricted its sale to only military units, making it a rare sight in the galaxy. Nonetheless, most models ended up in possession of mercenaries and criminals.
HK-24 Assassin Droid CL 7 A dangerous assassin disguised as a basic Protocol Droid, the HK-24 is produced and distributed just before The Mandalorian Wars.
HK-50 Assassin Droid CL 12 An advanced design of the HK-24 unit, with a sleek grey body and advanced programming.

The Rise of the Empire Era Edit

See also: The Rise of the Empire Era

NAME CHALLENGE LEVEL DESCRIPTION

Threats of the Galaxy

ASN-121 Assassin Droid CL 9 Compact assassins immune to electronic detections.
Malkite Poisoner CL 13 Adept assassins who trained in and perfected their poisoning arts on the planet Malkii, where they got the ingredients for many of their deadly poisons.
Clone Wars Campaign Guide
Marksman-H Combat Remote CL 0 Small combat remotes often used as disposable sentries.
IG-86 Sentinel Droid CL 1 Part of Holowan Mechanical's evergrowing line of IG-Series Combat Droids, the IG-86 Sentinel Droid was designed to function as a bodyguard or home security system for the wealthy.
Galaxy at War
A-Series Medical Droid CL 1 Medical assistant Droids manufactured prior to the outbreak of the Clone Wars. Due to a bug in their decision-making, A-Series Medical Droids have a habit of replacing organic limbs with Cybernetic Prostheses.

The Dark Times Edit

See also: The Dark Times

NAME CHALLENGE LEVEL (CL) AFFILIATION NOTES
Threats of the Galaxy
Jedi Refugee CL 12 Jedi Refugee who survived Order 66 and in hiding.
Clone Wars Campaign Guide
Marksman-H Combat Remote CL 0 Small combat remotes often used as disposable sentries.

Web Enhancements

Amanin Scout CL 1 The Galactic Empire began a slaving agreement with Amanin leaders. Soon, Amanin were spread throughout the galaxy as slave laborers, mercenaries, or wilderness scouts.

The Rebellion Era Edit

See also: The Rebellion Era

NAME CHALLENGE LEVEL (CL) AFFILIATION NOTES
Threats of the Galaxy
Jedi Refugee CL 12 Jedi Refugee who survived Order 66 and in hiding.
Clone Wars Campaign Guide
Marksman-H Combat Remote CL 0 Small combat remotes often used as disposable sentries.

Web Enhancements

Amanin Scout CL 1 The Galactic Empire began a slaving agreement with Amanin leaders. Soon, Amanin were spread throughout the galaxy as slave laborers, mercenaries, or wilderness scouts.

The New Jedi Order Era Edit

See also: The New Jedi Order Era

NAME CHALLENGE LEVEL (CL) AFFILIATION NOTES

Web Enhancements

Amanin Scout CL 1 The Galactic Empire began a slaving agreement with Amanin leaders. Soon, Amanin were spread throughout the galaxy as slave laborers, mercenaries, or wilderness scouts.
Chiss Mercenary CL 5 Highly skilled, though rarely encountered, guns-for-hire.

The Legacy Era Edit

See also: The Legacy Era

NAME CHALLENGE LEVEL (CL) AFFILIATION NOTES
Threats of the Galaxy
Jedi Refugee CL 12 Jedi Refugee who survived Massacre at Ossus and in hiding.
Legacy Era Campaign Guide
Z65 Patrol Droid CL 3 Criminals, particularly crime lords, tended to use the Z65 model.

Web Enhancements

Amanin Scout CL 1 The Galactic Empire began a slaving agreement with Amanin leaders. Soon, Amanin were spread throughout the galaxy as slave laborers, mercenaries, or wilderness scouts.
Chiss Mercenary CL 5 Highly skilled, though rarely encountered, guns-for-hire.
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