See also: Nonheroic Units
Nonheroic characters include everything from professional workers to petty criminals, police officers to common thugs. They lack the inclination or training to be heroes. but they are capable in their own fields. Skilled engineers, educated professors, and master architects are all Nonheroic characters, as is the local governor, the self-serving spice merchant, and the baseline Imperial Stormtrooper.
Nonheroic characters do not gain Talents, do not add their Nonheroic Class Level to their Defense Scores, and do not gain Force Points or Destiny Points. In addition, they only get to increase one Ability Score by one point every fourth level (instead of increasing two scores by one point each). However, they gain Feats normally as they advance in level.
Game Rule Information[]
Nonheroic characters have the following game statistics.
LEVEL | BASE ATTACK BONUS | LEVEL | BASE ATTACK BONUS | |
---|---|---|---|---|
1st | +0 | 11th | +8 | |
2nd | +1 | 12th | +9 | |
3rd | +2 | 13th | +9 | |
4th | +3 | 14th | +10 | |
5th | +3 | 15th | +11 | |
6th | +4 | 16th | +12 | |
7th | +5 | 17th | +12 | |
8th | +6 | 18th | +13 | |
9th | +6 | 19th | +14 | |
10th | +7 | 20th | +15 |
Hit Points[]
At each level, Nonheroic characters gain 1d4 Hit Points + their Constitution modifier.
Force Points[]
Nonheroic characters do not gain Force Points.
Class Features[]
Nonheroic characters receive no special class features other than some starting Feats at 1st level.
Starting Feats[]
A Nonheroic character gains three starting Feats at 1st level, chosen from the following list:
Armor Proficiency (Light), Armor Proficiency (Medium), Skill Focus*, Skill Training*, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons).
*This Feat may be taken more than once. Each time the Feat is selected, it applies to a different Skill.
Multiclassing[]
A Nonheroic character can Multiclass into a heroic class. The normal multiclassing rules apply.
Class Skills[]
(Trained in 1 + Intelligence modifier, minimum 1):
- Acrobatics
- Climb
- Deception
- Endurance
- Gather Information
- Initiative
- Jump
- Knowledge (all types, taken individually)
- Mechanics
- Perception
- Persuasion
- Pilot
- Ride
- Stealth
- Survival
- Swim
- Treat Injury
- Use Computer
Character Archetypes[]
The following pregenerated characters are examples of typical allies and opponents that you can throw into an adventure or campaign. They represent some of the more common characters seen across the various Star Wars eras. Add personalities and histories to these archetypal characters as you see fit.
Creating Non-Human Characters[]
The statistics provided here use the Human Species as the baseline. If you wish to change the character's Species, follow these simple rules:
- Remove one of the character's Feats. (Human characters gain a bonus Feat).
- Remove one of the character's Trained Skills. (Human characters gain a bonus Trained Skill).
- Add the relevant Species Traits for the selected Species.