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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels

Homebrew Warning

See also: CWSB Vehicles and Vessels, SotG Starship Modifications

The individual systems of a vehicle can be modified beyond their factory settings. Using aftermarket add-ons like the ones presented below, the specifications of a ship can be altered to suit the needs of the owner.

Movement Systems Edit

See also: Movement Systems

Throughout galactic history, all sentient beings have shared one common need: the desire for greater speed. As soon as a civilization discovers the ability to mount creatures for transportation, breeding them for races follows closely behind. The moment mechanized transportation is invented; however, this gets taken to an entirely new level. Billions of beings throughout the known galaxy make their living by making vehicles go faster, and the Clone Wars era is no exception.

MOVEMENT SYSTEM EMPLACEMENT POINTS AVAILABILITY SIZE RESTRICTION COST
Speed Booster 2 Licensed Gargantuan or Smaller 3000 (Base)
Tug Thrusters 2 Common - 10000 (Base)

Defense Systems Edit

See also: Defense Systems

Defensive systems reduce the chance that a vehicle will be detected or destroyed by an attacker. The defensive systems presented here are a supplement to those found in chapter 3 of Starships of the Galaxy. Note that some of these devices are incredibly powerful and the game master should, as always, exercise caution when approving new modifications to vehicles.

DEFENSE SYSTEM EMPLACEMENT POINTS AVAILABILITY SIZE RESTRICTION COST
Chaff Projector 3 Restricted - 8000 (Base)
Hull Plating, +1 3 Licensed - 5000 (Base)
Hull Plating, +2 5 Restricted Gargantuan or Larger 10000 (Base)
Hull Plating, +3 10 Military Colossal or Larger 25000 (Base)
Interior Sensor Mask 2 Illegal Colossal or Larger 40000 (Base)
Outer Coating 0 Varies - Varies
Tall Walker 1 Licensed Ground Vehicle (Walker) 10000 (Base)

Weapon Systems Edit

See also: Weapon Systems

The Clone Wars, like the later Galactic Civil War, were a boon to weapon developers. Government contracts worth trillions upon trillions of credits allowed for extensive research and development. This era of innovation led to a number of technological breakthroughs and experimental technologies that were unique to the era. Keep in mind that many modifications presented below are considerably more powerful than standard weaponry and the Gamemaster should, as always, use caution when letting players add such systems to their own craft.

WEAPON SYSTEM DAMAGE EMPLACEMENT POINTS AVAILABILITY SIZE RESTRICTION COST
Anti-Air Concussion Missile Launcher, Light - 3 Military - 6000
Anti-Air Concussion Missile Launcher, Medium - 6 Military - 8000
Anti-Air Concussion Missile, Light 7d10x2 - Military - 3500
Anti-Air Concussion Missile, Medium 9d10x2 - Military - 5000
Anti-Air Proton Torpedo Launcher - 2 Military - 5000
Anti-Air Proton Torpedo 9d10x2 - Military - 1500
Automated Weapon Emplacement, Basic - 1 Restricted - 3000
Automated Weapon Emplacement, Advanced - 3 Military - Special
Bubble Wort Projector - 2 Military, Rare - 25000
Composite Laser - 1 Military - x4
Composite Homing Laser - 2 Military - x7
Composite Prismatic Turbolaser Cannon 2d10x5 15 Military - 80000
Concussion Bomb 7d10x5 - Military Colossal or Larger 750
Concussion Missile, Narrow-Blast 8d10x2 - Military - 1000
Concussion Missile, Wide-Blast 5d10x2 - Military - 1000
Concussion Mortar Cannon - 2 Military Colossal or Larger 5000
Concussion Mortar Cannon, Heavy - 5 Military Colossal or Larger 10000
Concussion Mortar Shell 3d10x5 - Military - 250
Concussion Mortar Shell, Heavy 4d10x5 - Military - 500
Concussion Torpedo Tube - 2 Restricted - 5000
Concussion Torpedo 5d10x5 - Restricted - 1500
Cruise Missile Launcher - 5 Military - 25000
Cruise Missiles 9d10x5 - Military - 2500
Decimator Beam 6d10x5 10 Military Colossal or Larger 25000
Diamond Boron Missile 10d10x2 - Military - 20000
EMP Missile 9d10x2 (Ion) - Military - 2000
Energy Bomblet Chute - 1 Restricted - 2000
Energy Bomblet 6d10 - Restricted - -
Energy Shell Projector - 1 Military - 2000
Energy Shell 6d6 - Military - 50
Energy Shell, Armor Piercing 6d6 - Military - 100
Energy Shell, Bunker Buster Special - Military - 150
Energy Shell, High-Yield 6d6x2 - Military - 100
Flame-Retardant Turret Special 7 Licensed Colossal or Larger 10000
Hailfire Missile Launcher - 3 Military Huge or Larger 10000
Hailfire Missile 5d10x2 - Military - 1000
Hex Weaponry Special - Illegal - x5
Homing Concussion Missile Launcher - 3 Military - 10000
Homing Concussion Missile 7d10x2 - Military - 1000
Ion Encumbrance System Special 2 Restricted - 25000
Ionized Cluster Missile 7d10x2 - Military - 750
Laser Panel Array 2d10x2 3 Licensed - 8000
Lok Sand Laser - - Licensed - x2
LR1K Sonic Cannon 6d10x2 1 Military - 2000
MagnaCaster 2d10x2 1 Licensed - 800
Mass Driver Cannon, Light 5d10x2 2 Military - 2000
Mass Driver Cannon, Medium 7d10x2 3 Military Large or Larger 4000
Mass Driver Cannon, Heavy 9d10x2 5 Military Huge or Larger 8000
MG-3 Mini-Concussion Missile Launcher - 1 Military - 4000
MG-3 Mini-Concussion Missile 5d10x2 - Military - 500
MG1-A Heavy Proton Torpedo Launcher - 20 Military Colossal (Frigate) or Larger 20000
MG1-A Heavy Proton Torpedo 10d10x5 - Military - 3000
Nano-Missile System 4d10x2 2 Licensed - 15000
Particle Beam Cannon 5d10x2 2 Restricted - 8000
Proton Bomb Rack - 1 Military - 1000
Proton Bomb 6d10x5 - Military - 500
Radiation-Burst Missile Special - Military - 2000
Rail Cannon System, Light 3d10x5 5 Military Colossal or Larger 45000
Rail Cannon System, Medium 5d10x5 7 Military Colossal or Larger 95000
Rail Cannon System, Heavy 7d10x5 10 Military Colossal or Larger 140000
Rapidfire Turbolaser 3d10x5 3 Military Colossal or Larger 20000
Seismic Emitter 9d10x2 3 Military - 25000

 Weapon System Ranges Edit

RANGE BY CHARACTER SCALE

RANGE BY STARSHIP SCALE

WEAPON TYPE POINT-BLANK SHORT MEDIUM LONG POINT-BLANK SHORT MEDIUM LONG
Bubble Wort Projector 0-3 Squares 4-6 Squares 7-15 Squares 16-30 Squares - - - -
Lok Sand Laser, Blaster Cannon 0-150 Squares 151-300 Squares 301-750 Squares 751-1,500 Squares 0-1 Squares 2 Squares 3-5 Squares 6-10 Squares
Lok Sand Laser, Laser Cannon 0-200 Squares 201-500 Squares 501-1,000 Squares 1,001-2,000 Squares 0-2 Squares 3-5 Squares 6-8 Squares 9-12 Squares
Lok Sand Laser, Turbolaser1 0-750 Squares 751-1,500 Squares 1,501-4,000 Squares 4,001-7,500 Squares 0-6 Squares 7-10 Squares 11-26 Squares 27-50 Squares
Rail Cannon System2 0-450 Squares 451-900 Squares 901-2,250 Squares 2,251-4,500 Squares 0-3 Squares 4-6 Squares 7-15 Squares 16-30 Squares
1: This Weapon System can only be mounted on a Vehicle of Colossal (Frigate) size or larger.

2: This Weapon System can only be mounted on a Vehicle of Colossal size or larger.

Starship Accessories Edit

See also: Starship Accessories

The items presented here are additional modifications to be made to Vehicles using the Starship Modification rules as presented in Starships of the Galaxy. Note that some of these devices are incredibly powerful and the Gamemaster should, as always, exercise caution when approving new modifications to player Vehicles.

STARSHIP ACCESSORY EMPLACEMENT POINTS AVAILABILITY SIZE RESTRICTION COST
Added Power Couplings, +1 0 Common - 10000 (Base)
Added Power Couplings, +2 0 Common Gargantuan or Larger 25000 (Base)
Added Power Couplings, +3 0 Common Colossal or Larger 50000 (Base)
Climbing Clamps 1 Licensed Ground Vehicle (Walker) 4000 (Base)
Droid Bay 1 Licensed Colossal or Smaller 5000 (Base)
Droid Control Module, Miniaturized 20 Military Colossal or Larger 25000 (Base)
Droid Control Module, Standard 80 Military Colossal (Cruiser) or Larger 50000 (Base)
Droid Control Module, Advanced 125 Military Colossal (Cruiser) or Larger 75000 (Base)
Energy Bomblet Generator 4 Illegal Gargantuan or Larger 750000 (Base)
Gemcutter Sensor 2 Military Gargantuan or Larger 50000 (Base)
Holding Cell, Maximum Security 1 Military - x2
Holding Cell, Jedi Security 2 Military - x4
Jedi Meditation Chair 0 Rare - 75000
Reinforced Chassis 1 Restricted Colossal or Smaller 2000 (Base)
Reinforced Chassis, Boarding 2 Restricted Colossal or Smaller 4000 (Base)
Towing Cable 0 Common Colossal or Smaller 500 (Base)

 Vulnerabilities Edit

Main Article: Vulnerabilities

Some Vehicles are designed imperfectly, or sacrifice certain capabilities for advantages in other areas. These sorts of engineering quirks are represented by Vulnerabilities. There are a number of different types of weaknesses that can be applied to a Vehicle, and in exchange, additional Emplacement Points are gained. Below are several examples of Vulnerabilities that can be applied to Vehicles.

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