Homebrew Reference Book: DMF's Big List of SWSE NPCs

Affiliations: The New Republic

Frequently found in charge of New Republic bases and Starships throughout the known galaxy, the New Republic Officer is the brave soul that leads the fight against the Imperial Remnant from the front lines, guiding and inspiring the New Republic troopers that have been placed under their command.

Use in Play Edit

The New Republic Officer constantly seeks to get the best effort out of the troops at their command, and won’t hesitate to join in the fight when things get tough.

Build Options Edit

 New Republic Officer Statistics (CL 8) Edit

Medium Nonheroic 3/Noble 3/Soldier 2/Officer 2

Force Points: 5

Initiative: +11; Senses: Perception: +11

Languages: Basic, Bocce, 4 Unassigned

Defenses Edit

Reflex Defense: 20 (Flat-Footed: 19), Fortitude Defense: 20, Will Defense: 22

Hit Points: 50, Damage Threshold: 20; Fast Surge

Offense Edit

Speed: 6 Squares

Melee: Unarmed +9 (1d4+4)

Ranged: Heavy Blaster Pistol +9 (3d8+3)

Ranged: Concussion Grenade (1) +9 (8d6+2, 2-Square Burst)

Base Attack Bonus: +8, Grab: +9

Attack Options: Point-Blank Shot, Precise Shot, Sniper

Special Actions: Born Leader, Command Cover (+1), Fearless Leader, Indomitable, Share Talent (Indomitable), Stand Tall

Base Stats Edit

Abilities: Strength 12, Dexterity 13, Constitution 12, Intelligence 14, Wisdom 12, Charisma 16

Feats: Fast Surge, Linguist, Point-Blank Shot, Precise Shot, Skill Training (Initiative), Skill Training (Perception), Sniper, Stand Tall, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +11, Knowledge (Galactic Lore) +12, Knowledge (Tactics) +12, Perception +11, Persuasion +13

Possessions: Heavy Blaster Pistol, Concussion Grenade (1), Code Cylinder, Comlink (Short-Range, Encrypted), Holster (Hip), Officer's Uniform

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